== Action Editor ==

Hiding bones in the 3d-view with the (HKEY) now hides the corresponding Action Channels too.
This commit is contained in:
Joshua Leung 2007-05-17 00:23:24 +00:00
parent c80b2ef9b1
commit d72d8ed82a
2 changed files with 6 additions and 2 deletions

@ -658,9 +658,12 @@ void check_action_context(SpaceAction *saction)
for (achan=saction->action->chanbase.first; achan; achan=achan->next) {
pchan= get_pose_channel(ob->pose, achan->name);
if(pchan)
if((pchan->bone->layer & arm->layer)==0)
if (pchan) {
if ((pchan->bone->layer & arm->layer)==0)
achan->flag |= ACHAN_HIDDEN;
else if (pchan->bone->flag & BONE_HIDDEN_P)
achan->flag |= ACHAN_HIDDEN;
}
}
}
}

@ -2529,6 +2529,7 @@ void hide_selected_pose_bones(void)
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWACTION, 0);
BIF_undo_push("Hide Bones");
}