forked from bartvdbraak/blender
Fix T44308 painting in 2D editor offset by one pixel.
Not sure why this was so in the first place but changing it seems OK.
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@ -996,8 +996,8 @@ static ImBuf *paint_2d_lift_clone(ImBuf *ibuf, ImBuf *ibufb, int *pos)
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static void paint_2d_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[2])
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{
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ipos[0] = (int)floorf((pos[0] - ibufb->x / 2) + 1.0f);
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ipos[1] = (int)floorf((pos[1] - ibufb->y / 2) + 1.0f);
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ipos[0] = (int)floorf((pos[0] - ibufb->x / 2));
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ipos[1] = (int)floorf((pos[1] - ibufb->y / 2));
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}
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static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsigned short *texmaskb, const float lastpos[2], const float pos[2])
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