forked from bartvdbraak/blender
Cycles: Fix missing z-coordinate check in volume sampling
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1a65289a12
commit
d784568805
@ -279,7 +279,9 @@ template<typename T> struct texture_image {
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iz = wrap_periodic(iz, depth);
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break;
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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if (x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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@ -308,7 +310,9 @@ template<typename T> struct texture_image {
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niz = wrap_periodic(iz+1, depth);
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break;
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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if (x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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@ -363,7 +367,9 @@ template<typename T> struct texture_image {
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nniz = wrap_periodic(iz+2, depth);
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break;
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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if (x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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