forked from bartvdbraak/blender
prevent crash in case no polygons have collisions assigned
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8b64628e30
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d8aaf73038
@ -2006,7 +2006,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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if (dat->tar)
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{
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KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
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if (gotar)
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if (gotar && gotar->GetPhysicsController())
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physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData();
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}
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