prevent crash in case no polygons have collisions assigned

This commit is contained in:
Erwin Coumans 2006-12-17 05:54:45 +00:00
parent 8b64628e30
commit d8aaf73038

@ -2006,7 +2006,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (dat->tar) if (dat->tar)
{ {
KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist); KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
if (gotar) if (gotar && gotar->GetPhysicsController())
physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData(); physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData();
} }