forked from bartvdbraak/blender
remove pynodes, were not working in 2.5, not ported to py3.x
This commit is contained in:
parent
e0c2ddb886
commit
d8d3a6455f
@ -229,7 +229,7 @@ typedef struct bNodeType {
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#define NODE_CLASS_CONVERTOR 8
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#define NODE_CLASS_MATTE 9
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#define NODE_CLASS_DISTORT 10
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#define NODE_CLASS_OP_DYNAMIC 11
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#define NODE_CLASS_OP_DYNAMIC 11 /* deprecated */
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#define NODE_CLASS_PATTERN 12
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#define NODE_CLASS_TEXTURE 13
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#define NODE_CLASS_EXECUTION 14
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@ -434,8 +434,6 @@ void node_type_compatibility(struct bNodeType *ntype, short compatibility);
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#define NODE_FORLOOP 3
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#define NODE_WHILELOOP 4
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#define NODE_FRAME 5
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#define NODE_GROUP_MENU 10000
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#define NODE_DYNAMIC_MENU 20000
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/* look up a socket on a group node by the internal group socket */
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struct bNodeSocket *node_group_find_input(struct bNode *gnode, struct bNodeSocket *gsock);
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@ -135,20 +135,9 @@ void ntreeInitTypes(bNodeTree *ntree)
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for (node= ntree->nodes.first; node; node= next) {
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next= node->next;
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node->typeinfo= node_get_type(ntree, node->type);
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if (node->type==NODE_DYNAMIC) {
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/* needed info if the pynode script fails now: */
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node->storage= ntree;
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if (node->id!=NULL) { /* not an empty script node */
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node->custom1 = 0;
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node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
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}
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// if (node->typeinfo)
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// node->typeinfo->initfunc(node);
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}
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node->typeinfo = node_get_type(ntree, node->type);
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if (node->typeinfo==NULL) {
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if (node->typeinfo == NULL) {
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printf("Error: Node type %s doesn't exist anymore, removed\n", node->name);
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nodeFreeNode(ntree, node);
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}
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@ -354,26 +343,6 @@ bNode *nodeAddNode(bNodeTree *ntree, struct bNodeTemplate *ntemp)
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return node;
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}
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void nodeMakeDynamicType(bNode *node)
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{
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/* find SH_DYNAMIC_NODE ntype */
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bNodeType *ntype= ntreeGetType(NTREE_SHADER)->node_types.first;
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while (ntype) {
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if (ntype->type==NODE_DYNAMIC)
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break;
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ntype= ntype->next;
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}
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/* make own type struct to fill */
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if (ntype) {
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/*node->typeinfo= MEM_dupallocN(ntype);*/
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bNodeType *newtype= MEM_callocN(sizeof(bNodeType), "dynamic bNodeType");
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*newtype= *ntype;
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BLI_strncpy(newtype->name, ntype->name, sizeof(newtype->name));
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node->typeinfo= newtype;
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}
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}
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/* keep socket listorder identical, for copying links */
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/* ntree is the target tree */
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bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
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@ -1976,7 +1945,6 @@ static void registerShaderNodes(bNodeTreeType *ttype)
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register_node_type_sh_math(ttype);
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register_node_type_sh_vect_math(ttype);
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register_node_type_sh_squeeze(ttype);
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//register_node_type_sh_dynamic(ttype);
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register_node_type_sh_material_ext(ttype);
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register_node_type_sh_invert(ttype);
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register_node_type_sh_seprgb(ttype);
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@ -2069,30 +2037,12 @@ static void registerTextureNodes(bNodeTreeType *ttype)
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register_node_type_tex_proc_distnoise(ttype);
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}
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static void free_dynamic_typeinfo(bNodeType *ntype)
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{
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if (ntype->type==NODE_DYNAMIC) {
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if (ntype->inputs) {
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MEM_freeN(ntype->inputs);
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}
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if (ntype->outputs) {
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MEM_freeN(ntype->outputs);
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}
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if (ntype->name) {
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MEM_freeN((void *)ntype->name);
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}
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}
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}
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static void free_typeinfos(ListBase *list)
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{
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bNodeType *ntype, *next;
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for (ntype=list->first; ntype; ntype=next) {
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next = ntype->next;
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if (ntype->type==NODE_DYNAMIC)
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free_dynamic_typeinfo(ntype);
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if (ntype->needs_free)
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MEM_freeN(ntype);
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}
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@ -2397,11 +2397,6 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree)
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link_list(fd, &ntree->nodes);
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->type == NODE_DYNAMIC) {
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node->custom1 = 0;
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node->custom1 = BSET(node->custom1, NODE_DYNAMIC_LOADED);
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}
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node->typeinfo = NULL;
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link_list(fd, &node->inputs);
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@ -715,7 +715,7 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree)
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write_node_socket(wd, sock);
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if (node->storage && node->type!=NODE_DYNAMIC) {
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if (node->storage) {
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/* could be handlerized at some point, now only 1 exception still */
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if (ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB))
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write_curvemapping(wd, node->storage);
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@ -417,37 +417,6 @@ static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
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node->menunr = 0;
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}
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#endif
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static void node_dynamic_update_cb(bContext *C, void *UNUSED(ntree_v), void *node_v)
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{
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Main *bmain = CTX_data_main(C);
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Material *ma;
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bNode *node = (bNode *)node_v;
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ID *id = node->id;
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int error = 0;
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if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) error = 1;
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/* Users only have to press the "update" button in one pynode
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* and we also update all others sharing the same script */
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for (ma = bmain->mat.first; ma; ma = ma->id.next) {
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if (ma->nodetree) {
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bNode *nd;
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for (nd = ma->nodetree->nodes.first; nd; nd = nd->next) {
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if ((nd->type == NODE_DYNAMIC) && (nd->id == id)) {
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nd->custom1 = 0;
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nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_REPARSE);
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nd->menunr = 0;
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if (error)
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nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_ERROR);
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}
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}
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}
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}
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// allqueue(REDRAWBUTSSHADING, 0);
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// allqueue(REDRAWNODE, 0);
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// XXX BIF_preview_changed(ID_MA);
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}
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static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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@ -1107,34 +1076,6 @@ static void node_common_set_butfunc(bNodeType *ntype)
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}
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/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
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static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v)
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{
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Main *bmain = CTX_data_main(C);
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bNodeTree *ntree = ntree_v;
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bNode *node = node_v;
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/* ID *oldid; */ /* UNUSED */
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if (node->menunr < 1) return;
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if (node->id) {
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node->id->us--;
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}
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/* oldid= node->id; */ /* UNUSED */
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node->id = BLI_findlink(&bmain->text, node->menunr - 1);
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id_us_plus(node->id);
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BLI_strncpy(node->name, node->id->name + 2, sizeof(node->name));
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node->custom1 = BSET(node->custom1, NODE_DYNAMIC_NEW);
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nodeSetActive(ntree, node);
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// allqueue(REDRAWBUTSSHADING, 0);
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// allqueue(REDRAWNODE, 0);
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node->menunr = 0;
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}
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static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA *ptr)
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{
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bNode *node = ptr->data;
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@ -1254,45 +1195,6 @@ static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), Point
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uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
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}
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static void node_shader_buts_dynamic(uiLayout *layout, bContext *C, PointerRNA *ptr)
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{
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Main *bmain = CTX_data_main(C);
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uiBlock *block = uiLayoutAbsoluteBlock(layout);
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bNode *node = ptr->data;
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bNodeTree *ntree = ptr->id.data;
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rctf *butr = &node->butr;
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uiBut *bt;
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// XXX SpaceNode *snode= curarea->spacedata.first;
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short dy = (short)butr->ymin;
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int xoff = 0;
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/* B_NODE_EXEC is handled in butspace.c do_node_buts */
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if (!node->id) {
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const char *strp;
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IDnames_to_pupstring(&strp, NULL, "", &(bmain->text), NULL, NULL);
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node->menunr = 0;
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bt = uiDefButS(block, MENU, B_NODE_EXEC /*+node->nr*/, strp,
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butr->xmin, dy, 19, 19,
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&node->menunr, 0, 0, 0, 0, "Browses existing choices");
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uiButSetFunc(bt, node_browse_text_cb, ntree, node);
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xoff = 19;
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if (strp) MEM_freeN((void *)strp);
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}
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else {
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bt = uiDefBut(block, BUT, B_NOP, "Update",
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butr->xmin + xoff, butr->ymin + 20, 50, 19,
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&node->menunr, 0.0, 19.0, 0, 0, "Refresh this node (and all others that use the same script)");
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uiButSetFunc(bt, node_dynamic_update_cb, ntree, node);
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if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
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// UI_ThemeColor(TH_REDALERT);
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// XXX ui_rasterpos_safe(butr->xmin + xoff, butr->ymin + 5, snode->aspect);
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// XXX snode_drawstring(snode, "Error! Check console...", butr->xmax - butr->xmin);
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;
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}
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}
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}
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/* only once called */
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static void node_shader_set_butfunc(bNodeType *ntype)
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{
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@ -1370,9 +1272,6 @@ static void node_shader_set_butfunc(bNodeType *ntype)
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case SH_NODE_BSDF_GLASS:
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ntype->uifunc = node_shader_buts_glossy;
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break;
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case NODE_DYNAMIC:
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ntype->uifunc = node_shader_buts_dynamic;
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break;
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}
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}
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@ -157,22 +157,6 @@ static void do_node_add_group(bContext *C, void *UNUSED(arg), int event)
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do_node_add(C, &ntemp);
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}
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#if 0 /* disabled */
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static void do_node_add_dynamic(bContext *C, void *UNUSED(arg), int event)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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bNodeTemplate ntemp;
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ntemp.type = NODE_DYNAMIC;
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ntemp.main = bmain;
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ntemp.scene = scene;
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do_node_add(C, &ntemp);
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}
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#endif
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static int node_tree_has_type(int treetype, int nodetype)
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{
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bNodeTreeType *ttype= ntreeGetType(treetype);
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@ -228,9 +212,6 @@ static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
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}
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}
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}
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else if (nodeclass==NODE_DYNAMIC) {
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/* disabled */
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}
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else {
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bNodeType *ntype;
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@ -1069,15 +1069,7 @@ static void alloc_node_type_items(EnumPropertyItem *items, int category)
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item++;
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}
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}
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item->value = NODE_DYNAMIC;
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item->identifier = "SCRIPT";
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item->icon = 0;
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item->name = "Script";
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item->description = "";
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item++;
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item->value = NODE_GROUP;
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item->identifier = "GROUP";
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item->icon = 0;
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@ -121,7 +121,6 @@ set(SRC
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shader/nodes/node_shader_camera.c
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shader/nodes/node_shader_common.c
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shader/nodes/node_shader_curves.c
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shader/nodes/node_shader_dynamic.c
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shader/nodes/node_shader_gamma.c
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shader/nodes/node_shader_brightness.c
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shader/nodes/node_shader_geom.c
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@ -1,798 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/shader/nodes/node_shader_dynamic.c
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* \ingroup shdnodes
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*/
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/* TODO, support python3.x */
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#undef WITH_PYTHON
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#ifdef WITH_PYTHON
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#include <Python.h>
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#include <compile.h>
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#include <eval.h>
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#endif
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#include "DNA_text_types.h"
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#include "BKE_text.h"
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// XXX
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#if 0
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#ifdef WITH_PYTHON
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#include "api2_2x/Node.h"
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#include "api2_2x/gen_utils.h"
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#include "BPY_extern.h"
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#endif
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#endif
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#include "node_shader_util.h"
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// XXX
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#if 0
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static void node_dynamic_setup(bNode *node);
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static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNodeStack **out);
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static void node_dynamic_free_storage_cb(bNode *node);
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#ifdef WITH_PYTHON
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static PyObject *init_dynamicdict(void)
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{
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PyObject *newscriptdict, *item;
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PyGILState_STATE gilstate = PyGILState_Ensure();
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newscriptdict= PyDict_New();
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PyDict_SetItemString(newscriptdict, "__builtins__", PyEval_GetBuiltins());
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item= PyString_FromString("__main__");
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PyDict_SetItemString(newscriptdict, "__name__", item);
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Py_DECREF(item);
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PyGILState_Release(gilstate);
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return newscriptdict;
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}
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#endif
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static bNodeType *node_dynamic_find_typeinfo(ListBase *list, ID *id)
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{
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bNodeType *ntype = list->first;
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while (ntype) {
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if (ntype->type == NODE_DYNAMIC && ntype->id == id)
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break;
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ntype = ntype->next;
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}
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return ntype; /* NULL if doesn't exist */
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}
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static void node_dynamic_free_typeinfo_sockets(bNodeType *tinfo)
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{
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bNodeSocketTemplate *sock;
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if (!tinfo) return;
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if (tinfo->inputs) {
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sock = tinfo->inputs;
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while (sock->type != -1) {
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MEM_freeN(sock->name);
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sock++;
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}
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MEM_freeN(tinfo->inputs);
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tinfo->inputs = NULL;
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}
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if (tinfo->outputs) {
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sock = tinfo->outputs;
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while (sock->type != -1) {
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MEM_freeN(sock->name);
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sock++;
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}
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MEM_freeN(tinfo->outputs);
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tinfo->outputs = NULL;
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}
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}
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static void node_dynamic_free_typeinfo(bNodeType *tinfo)
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{
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if (!tinfo) return;
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node_dynamic_free_typeinfo_sockets(tinfo);
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if (tinfo->name) { MEM_freeN(tinfo->name); }
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MEM_freeN(tinfo);
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}
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static void node_dynamic_free_sockets(bNode *node)
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{
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BLI_freelistN(&node->inputs);
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BLI_freelistN(&node->outputs);
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}
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/* For now we just remove the socket links. It's the safest
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* route, since an update in the script may change completely the
|
||||
* inputs and outputs. Trying to recreate the node links would be
|
||||
* nicer for pynode authors, though. */
|
||||
static void node_dynamic_update_socket_links(bNode *node, bNodeTree *ntree)
|
||||
{
|
||||
if (ntree) {
|
||||
nodeVerifyType(ntree, node);
|
||||
}
|
||||
else {
|
||||
Material *ma;
|
||||
|
||||
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
|
||||
if (ma->nodetree) {
|
||||
bNode *nd;
|
||||
for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
|
||||
if (nd == node) nodeVerifyType(ma->nodetree, node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void node_dynamic_free_storage_cb(bNode *node)
|
||||
{
|
||||
#ifdef WITH_PYTHON
|
||||
NodeScriptDict *nsd;
|
||||
PyObject *pydict;
|
||||
BPy_Node *pynode;
|
||||
|
||||
if (!node->storage) return;
|
||||
nsd = (NodeScriptDict *)(node->storage);
|
||||
pydict = nsd->dict;
|
||||
if (pydict) {
|
||||
Py_DECREF(pydict);
|
||||
}
|
||||
pynode = nsd->node;
|
||||
if (pynode) {
|
||||
Py_DECREF(pynode);
|
||||
}
|
||||
#endif
|
||||
MEM_freeN(node->storage);
|
||||
node->storage = NULL;
|
||||
}
|
||||
|
||||
/* Disable pynode when its script fails */
|
||||
static void node_dynamic_disable(bNode *node)
|
||||
{
|
||||
node->custom1 = 0;
|
||||
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ERROR);
|
||||
}
|
||||
|
||||
/* Disable all pynodes using the given text (script) id */
|
||||
static void node_dynamic_disable_all_by_id(ID *id)
|
||||
{
|
||||
#ifdef WITH_PYTHON
|
||||
Material *ma; /* XXX hardcoded for shaders */
|
||||
|
||||
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
|
||||
if (ma->nodetree) {
|
||||
bNode *nd;
|
||||
bNodeTree *ntree = ma->nodetree;
|
||||
for (nd= ntree->nodes.first; nd; nd= nd->next) {
|
||||
if (nd->id == id) {
|
||||
nd->custom1 = 0;
|
||||
nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_ERROR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void node_rem_socklist_links(bNodeTree *ntree, ListBase *lb)
|
||||
{
|
||||
bNodeLink *link, *next;
|
||||
bNodeSocket *sock;
|
||||
|
||||
if (!lb) return;
|
||||
|
||||
for (sock= lb->first; sock; sock= sock->next) {
|
||||
for (link= ntree->links.first; link; link= next) {
|
||||
next= link->next;
|
||||
if (link->fromsock==sock || link->tosock==sock) {
|
||||
nodeRemLink(ntree, link);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX hardcoded for shaders */
|
||||
static void node_dynamic_rem_all_links(bNodeType *tinfo)
|
||||
{
|
||||
Material *ma;
|
||||
int in, out;
|
||||
|
||||
in = tinfo->inputs ? 1 : 0;
|
||||
out = tinfo->outputs ? 1 : 0;
|
||||
|
||||
if (!in && !out) return;
|
||||
|
||||
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
|
||||
if (ma->nodetree) {
|
||||
bNode *nd;
|
||||
bNodeTree *ntree = ma->nodetree;
|
||||
for (nd= ntree->nodes.first; nd; nd= nd->next) {
|
||||
if (nd->typeinfo == tinfo) {
|
||||
if (in)
|
||||
node_rem_socklist_links(ntree, &nd->inputs);
|
||||
if (out)
|
||||
node_rem_socklist_links(ntree, &nd->outputs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* node_dynamic_reset: clean a pynode, getting rid of all
|
||||
* data dynamically created for it. */
|
||||
static void node_dynamic_reset(bNode *node, int BKE_text_unlink)
|
||||
{
|
||||
bNodeType *tinfo, *tinfo_default;
|
||||
Material *ma;
|
||||
|
||||
tinfo = node->typeinfo;
|
||||
tinfo_default = node_dynamic_find_typeinfo(&node_all_shaders, NULL);
|
||||
|
||||
if ((tinfo == tinfo_default) && BKE_text_unlink) {
|
||||
ID *textID = node->id;
|
||||
/* already at default (empty) state, which happens if this node's
|
||||
* script failed to parse at the first stage: definition. We're here
|
||||
* because its text was removed from Blender. */
|
||||
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
|
||||
if (ma->nodetree) {
|
||||
bNode *nd;
|
||||
for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
|
||||
if (nd->id == textID) {
|
||||
nd->id = NULL;
|
||||
nd->custom1 = 0;
|
||||
nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_NEW);
|
||||
BLI_strncpy(nd->name, "Dynamic", 8);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
node_dynamic_rem_all_links(tinfo);
|
||||
node_dynamic_free_typeinfo_sockets(tinfo);
|
||||
|
||||
/* reset all other XXX shader nodes sharing this typeinfo */
|
||||
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
|
||||
if (ma->nodetree) {
|
||||
bNode *nd;
|
||||
for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
|
||||
if (nd->typeinfo == tinfo) {
|
||||
node_dynamic_free_storage_cb(nd);
|
||||
node_dynamic_free_sockets(nd);
|
||||
//node_dynamic_update_socket_links(nd, ma->nodetree);
|
||||
nd->typeinfo = tinfo_default;
|
||||
if (BKE_text_unlink) {
|
||||
nd->id = NULL;
|
||||
nd->custom1 = 0;
|
||||
nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_NEW);
|
||||
BLI_strncpy(nd->name, "Dynamic", 8);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX hardcoded for shaders: */
|
||||
if (tinfo->id) { BLI_remlink(&node_all_shaders, tinfo); }
|
||||
node_dynamic_free_typeinfo(tinfo);
|
||||
}
|
||||
|
||||
/* Special case of the above function: for working pynodes
|
||||
* that were saved on a .blend but fail for some reason when
|
||||
* the file is opened. We need this because pynodes are initialized
|
||||
* before G.main. */
|
||||
static void node_dynamic_reset_loaded(bNode *node)
|
||||
{
|
||||
bNodeType *tinfo = node->typeinfo;
|
||||
|
||||
node_dynamic_rem_all_links(tinfo);
|
||||
node_dynamic_free_typeinfo_sockets(tinfo);
|
||||
node_dynamic_free_storage_cb(node);
|
||||
/* XXX hardcoded for shaders: */
|
||||
if (tinfo->id) { BLI_remlink(&node_all_shaders, tinfo); }
|
||||
|
||||
node_dynamic_free_typeinfo(tinfo);
|
||||
node->typeinfo = node_dynamic_find_typeinfo(&node_all_shaders, NULL);
|
||||
}
|
||||
|
||||
int nodeDynamicUnlinkText(ID *txtid)
|
||||
{
|
||||
Material *ma;
|
||||
bNode *nd;
|
||||
|
||||
/* find one node that uses this text */
|
||||
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
|
||||
if (ma->nodetree) {
|
||||
for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
|
||||
if ((nd->type == NODE_DYNAMIC) && (nd->id == txtid)) {
|
||||
node_dynamic_reset(nd, 1); /* found, reset all */
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0; /* no pynodes used this text */
|
||||
}
|
||||
|
||||
static void node_dynamic_pyerror_print(bNode *node)
|
||||
{
|
||||
#ifdef WITH_PYTHON
|
||||
PyGILState_STATE gilstate = PyGILState_Ensure();
|
||||
|
||||
fprintf(stderr, "\nError in dynamic node script \"%s\":\n", node->name);
|
||||
if (PyErr_Occurred()) {
|
||||
PyErr_Print();
|
||||
PyErr_Clear();
|
||||
PySys_SetObject("last_traceback", NULL);
|
||||
}
|
||||
else { fprintf(stderr, "Not a valid dynamic node Python script.\n"); }
|
||||
|
||||
PyGILState_Release(gilstate);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void node_dynamic_register_type(bNode *node)
|
||||
{
|
||||
nodeRegisterType(&node_all_shaders, node->typeinfo);
|
||||
/* nodeRegisterType copied it to a new one, so we
|
||||
* free the typeinfo itself, but not what it
|
||||
* points to: */
|
||||
MEM_freeN(node->typeinfo);
|
||||
node->typeinfo = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
|
||||
MEM_freeN(node->typeinfo->name);
|
||||
node->typeinfo->name = BLI_strdup(node->name);
|
||||
}
|
||||
|
||||
#ifdef WITH_PYTHON
|
||||
/* node_dynamic_get_pynode:
|
||||
* Find the pynode definition from the script */
|
||||
static PyObject *node_dynamic_get_pynode(PyObject *dict)
|
||||
{
|
||||
PyObject *key= NULL;
|
||||
Py_ssize_t pos = 0;
|
||||
PyObject *value = NULL;
|
||||
|
||||
/* script writer specified a node? */
|
||||
value = PyDict_GetItemString(dict, "__node__");
|
||||
|
||||
if (value) {
|
||||
if (PyObject_TypeCheck(value, &PyType_Type)) {
|
||||
Py_INCREF(value);
|
||||
return value;
|
||||
}
|
||||
else {
|
||||
PyErr_SetString(PyExc_TypeError,
|
||||
"expected class object derived from Scripted node");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* case not, search for it in the script's global dictionary */
|
||||
while (PyDict_Next(dict, &pos, &key, &value)) {
|
||||
/* skip names we know belong to other available objects */
|
||||
if (strcmp("Socket", PyString_AsString(key)) == 0)
|
||||
continue;
|
||||
else if (strcmp("Scripted", PyString_AsString(key)) == 0)
|
||||
continue;
|
||||
/* naive: we grab the first ob of type 'type': */
|
||||
else if (PyObject_TypeCheck(value, &PyType_Type)) {
|
||||
Py_INCREF(value);
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
PyErr_SetString(PyExc_TypeError,
|
||||
"no PyNode definition found in the script!");
|
||||
return NULL;
|
||||
}
|
||||
#endif /* WITH_PYTHON */
|
||||
|
||||
static int node_dynamic_parse(struct bNode *node)
|
||||
{
|
||||
#ifndef WITH_PYTHON
|
||||
return -1;
|
||||
#else
|
||||
PyObject *dict= NULL;
|
||||
PyObject *pynode_data= NULL;
|
||||
PyObject *pynode= NULL;
|
||||
PyObject *args= NULL;
|
||||
NodeScriptDict *nsd = NULL;
|
||||
PyObject *pyresult = NULL;
|
||||
char *buf = NULL;
|
||||
int is_valid_script = 0;
|
||||
PyGILState_STATE gilstate;
|
||||
|
||||
if (!node->id || !node->storage)
|
||||
return 0;
|
||||
|
||||
/* READY, no need to be here */
|
||||
if (BTST(node->custom1, NODE_DYNAMIC_READY))
|
||||
return 0;
|
||||
|
||||
/* for threading */
|
||||
gilstate = PyGILState_Ensure();
|
||||
|
||||
nsd = (NodeScriptDict *)node->storage;
|
||||
|
||||
dict = (PyObject *)(nsd->dict);
|
||||
buf = txt_to_buf((Text *)node->id);
|
||||
|
||||
pyresult = PyRun_String(buf, Py_file_input, dict, dict);
|
||||
|
||||
MEM_freeN(buf);
|
||||
|
||||
if (!pyresult) {
|
||||
if (BTST(node->custom1, NODE_DYNAMIC_LOADED)) {
|
||||
node_dynamic_disable(node);
|
||||
}
|
||||
else {
|
||||
node_dynamic_disable_all_by_id(node->id);
|
||||
}
|
||||
node_dynamic_pyerror_print(node);
|
||||
PyGILState_Release(gilstate);
|
||||
return -1;
|
||||
}
|
||||
|
||||
Py_DECREF(pyresult);
|
||||
|
||||
pynode_data = node_dynamic_get_pynode(dict);
|
||||
|
||||
if (pynode_data) {
|
||||
BPy_NodeSocketLists *socklists = Node_CreateSocketLists(node);
|
||||
|
||||
args = Py_BuildValue("(O)", socklists);
|
||||
|
||||
/* init it to get the input and output sockets */
|
||||
pynode = PyObject_Call(pynode_data, args, NULL);
|
||||
|
||||
Py_DECREF(pynode_data);
|
||||
Py_DECREF(socklists);
|
||||
Py_DECREF(args);
|
||||
|
||||
if (!PyErr_Occurred() && pynode && pytype_is_pynode(pynode)) {
|
||||
InitNode((BPy_Node *)(pynode), node);
|
||||
nsd->node = pynode;
|
||||
node->typeinfo->execfunc = node_dynamic_exec_cb;
|
||||
is_valid_script = 1;
|
||||
|
||||
/* for NEW, LOADED, REPARSE */
|
||||
if (BNTST(node->custom1, NODE_DYNAMIC_ADDEXIST)) {
|
||||
node->typeinfo->pydict = dict;
|
||||
node->typeinfo->pynode = pynode;
|
||||
node->typeinfo->id = node->id;
|
||||
if (BNTST(node->custom1, NODE_DYNAMIC_LOADED))
|
||||
nodeAddSockets(node, node->typeinfo);
|
||||
if (BNTST(node->custom1, NODE_DYNAMIC_REPARSE))
|
||||
node_dynamic_register_type(node);
|
||||
}
|
||||
|
||||
node->custom1 = 0;
|
||||
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_READY);
|
||||
}
|
||||
}
|
||||
|
||||
PyGILState_Release(gilstate);
|
||||
|
||||
if (!is_valid_script) { /* not a valid pynode script */
|
||||
node_dynamic_disable_all_by_id(node->id);
|
||||
node_dynamic_pyerror_print(node);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* node_dynamic_setup: prepare for execution (state: NODE_DYNAMIC_READY)
|
||||
* pynodes already linked to a script (node->id != NULL). */
|
||||
static void node_dynamic_setup(bNode *node)
|
||||
{
|
||||
#ifdef WITH_PYTHON
|
||||
NodeScriptDict *nsd = NULL;
|
||||
bNodeTree *nodetree = NULL;
|
||||
bNodeType *ntype = NULL;
|
||||
PyGILState_STATE gilstate;
|
||||
|
||||
/* Possible cases:
|
||||
* NEW
|
||||
* ADDEXIST
|
||||
* LOADED
|
||||
* REPARSE
|
||||
* ERROR
|
||||
* READY
|
||||
*/
|
||||
|
||||
/* NEW, but not linked to a script: link default (empty) typeinfo */
|
||||
if (!node->id) {
|
||||
node->typeinfo = node_dynamic_find_typeinfo(&node_all_shaders,
|
||||
NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
/* READY, no need to be here */
|
||||
if (BTST(node->custom1, NODE_DYNAMIC_READY))
|
||||
return;
|
||||
|
||||
gilstate = PyGILState_Ensure();
|
||||
|
||||
/* ERROR, reset to (empty) defaults */
|
||||
if (BCLR(node->custom1, NODE_DYNAMIC_ERROR) == 0) {
|
||||
node_dynamic_reset(node, 0);
|
||||
PyGILState_Release(gilstate);
|
||||
return;
|
||||
}
|
||||
|
||||
/* User asked to update this pynode, prepare it for reparsing */
|
||||
if (BTST(node->custom1, NODE_DYNAMIC_REPARSE)) {
|
||||
int needs_parsing = 1;
|
||||
|
||||
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_NEW);
|
||||
|
||||
if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
|
||||
node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_REPARSE);
|
||||
ntype = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
|
||||
|
||||
if (ntype) {
|
||||
node->typeinfo = ntype;
|
||||
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
|
||||
node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_ERROR);
|
||||
needs_parsing = 0;
|
||||
}
|
||||
else { nodeMakeDynamicType(node); }
|
||||
|
||||
}
|
||||
else {
|
||||
node_dynamic_rem_all_links(node->typeinfo);
|
||||
node_dynamic_free_typeinfo_sockets(node->typeinfo);
|
||||
node_dynamic_update_socket_links(node, NULL);
|
||||
node_dynamic_free_storage_cb(node);
|
||||
}
|
||||
|
||||
if (needs_parsing) {
|
||||
nsd = MEM_callocN(sizeof(NodeScriptDict), "node script dictionary");
|
||||
nsd->dict = init_dynamicdict();
|
||||
node->storage = nsd;
|
||||
/* prepared, now reparse: */
|
||||
node_dynamic_parse(node);
|
||||
PyGILState_Release(gilstate);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (BTST(node->custom1, NODE_DYNAMIC_LOADED)) {
|
||||
/* when loading from a .blend we don't have G.main yet, so we
|
||||
* quickly abuse node->storage in ntreeInitTypes (node.c) to have
|
||||
* our nodetree ptr (needed if a pynode script that worked before
|
||||
* saving the .blend for some reason fails upon loading): */
|
||||
nodetree = (bNodeTree *)node->storage;
|
||||
node->storage = NULL;
|
||||
}
|
||||
|
||||
if (node->storage)
|
||||
fprintf(stderr, "\nDEBUG: PYNODES ERROR: non NULL node->storage in node_dynamic_setup()\n");
|
||||
|
||||
nsd = MEM_callocN(sizeof(NodeScriptDict), "node script dictionary");
|
||||
node->storage = nsd;
|
||||
|
||||
/* NEW, LOADED or REPARSE */
|
||||
if (BNTST(node->custom1, NODE_DYNAMIC_ADDEXIST)) {
|
||||
/* check if there's already a bNodeType linked to this script */
|
||||
/* (XXX hardcoded for shader nodes for now) */
|
||||
ntype = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
|
||||
|
||||
if (ntype) { /* if so, reuse it */
|
||||
node->typeinfo = ntype;
|
||||
/* so this is actually an ADDEXIST type */
|
||||
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
|
||||
}
|
||||
else { /* create bNodeType for this pynode */
|
||||
nodeMakeDynamicType(node);
|
||||
nsd->dict = init_dynamicdict();
|
||||
if ((node_dynamic_parse(node) == -1) && nodetree) {
|
||||
node_dynamic_reset_loaded(node);
|
||||
}
|
||||
PyGILState_Release(gilstate);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* ADDEXIST: new pynode linked to an already registered dynamic type,
|
||||
* we just reuse existing py dict and pynode */
|
||||
nsd->dict = node->typeinfo->pydict;
|
||||
nsd->node = node->typeinfo->pynode;
|
||||
|
||||
Py_INCREF((PyObject *)(nsd->dict));
|
||||
Py_INCREF((PyObject *)(nsd->node));
|
||||
|
||||
if (BTST(node->custom1, NODE_DYNAMIC_NEW)) {
|
||||
nodeAddSockets(node, node->typeinfo);
|
||||
node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_NEW);
|
||||
}
|
||||
|
||||
node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_ADDEXIST);
|
||||
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_READY);
|
||||
|
||||
PyGILState_Release(gilstate);
|
||||
#endif /* WITH_PYTHON */
|
||||
return;
|
||||
}
|
||||
|
||||
/* node_dynamic_init_cb callback: called when a pynode is created.
|
||||
* The pynode type is passed via node->custom2. It can be:
|
||||
* 0: for loaded empty nodes
|
||||
* NODE_DYNAMIC_MENU: for the default Dynamic node type
|
||||
* > NODE_DYNAMIC_MENU: for the new types defined by scripts
|
||||
*/
|
||||
static void node_dynamic_init_cb(bNode *node)
|
||||
{
|
||||
int type = node->custom2;
|
||||
|
||||
node->custom2 = 0;
|
||||
|
||||
if (type >= NODE_DYNAMIC_MENU) {
|
||||
node->custom1 = 0;
|
||||
|
||||
if (type == NODE_DYNAMIC_MENU) {
|
||||
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_NEW);
|
||||
return;
|
||||
}
|
||||
|
||||
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
|
||||
node->id = node->typeinfo->id;
|
||||
}
|
||||
|
||||
node_dynamic_setup(node);
|
||||
}
|
||||
|
||||
/* node_dynamic_copy_cb: pynode copy callback */
|
||||
static void node_dynamic_copy_cb(bNode *orig_node, bNode *new_node)
|
||||
{
|
||||
#ifndef WITH_PYTHON
|
||||
return;
|
||||
#else
|
||||
NodeScriptDict *nsd;
|
||||
PyGILState_STATE gilstate;
|
||||
|
||||
if (!orig_node->storage) return;
|
||||
|
||||
nsd = (NodeScriptDict *)(orig_node->storage);
|
||||
new_node->storage = MEM_dupallocN(orig_node->storage);
|
||||
|
||||
gilstate = PyGILState_Ensure();
|
||||
|
||||
if (nsd->node)
|
||||
Py_INCREF((PyObject *)(nsd->node));
|
||||
if (nsd->dict)
|
||||
Py_INCREF((PyObject *)(nsd->dict));
|
||||
|
||||
PyGILState_Release(gilstate);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* node_dynamic_exec_cb: the execution callback called per pixel
|
||||
* during rendering. */
|
||||
static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
|
||||
{
|
||||
#ifndef WITH_PYTHON
|
||||
return;
|
||||
#else
|
||||
BPy_Node *mynode = NULL;
|
||||
NodeScriptDict *nsd = NULL;
|
||||
PyObject *pyresult = NULL;
|
||||
PyObject *args = NULL;
|
||||
ShadeInput *shi;
|
||||
PyGILState_STATE gilstate;
|
||||
|
||||
if (!node->id)
|
||||
return;
|
||||
|
||||
#if 0
|
||||
if (G.scene->r.threads > 1)
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (BTST2(node->custom1, NODE_DYNAMIC_NEW, NODE_DYNAMIC_REPARSE)) {
|
||||
node_dynamic_setup(node);
|
||||
return;
|
||||
}
|
||||
|
||||
if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
|
||||
if (node->storage) node_dynamic_setup(node);
|
||||
return;
|
||||
}
|
||||
|
||||
if (BTST(node->custom1, NODE_DYNAMIC_READY)) {
|
||||
nsd = (NodeScriptDict *)node->storage;
|
||||
mynode = (BPy_Node *)(nsd->node);
|
||||
|
||||
|
||||
if (mynode && PyCallable_Check((PyObject *)mynode)) {
|
||||
|
||||
gilstate = PyGILState_Ensure();
|
||||
|
||||
mynode->node = node;
|
||||
shi = ((ShaderCallData *)data)->shi;
|
||||
|
||||
Node_SetStack(mynode, in, NODE_INPUTSTACK);
|
||||
Node_SetStack(mynode, out, NODE_OUTPUTSTACK);
|
||||
Node_SetShi(mynode, shi);
|
||||
|
||||
args=Py_BuildValue("()");
|
||||
pyresult= PyObject_Call((PyObject *)mynode, args, NULL);
|
||||
Py_DECREF(args);
|
||||
|
||||
if (!pyresult) {
|
||||
PyGILState_Release(gilstate);
|
||||
node_dynamic_disable_all_by_id(node->id);
|
||||
node_dynamic_pyerror_print(node);
|
||||
node_dynamic_setup(node);
|
||||
return;
|
||||
}
|
||||
Py_DECREF(pyresult);
|
||||
PyGILState_Release(gilstate);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void register_node_type_sh_dynamic(bNodeTreeType *ttype)
|
||||
{
|
||||
static bNodeType ntype;
|
||||
|
||||
node_type_base(ttype, &ntype, NODE_DYNAMIC, "Dynamic", NODE_CLASS_OP_DYNAMIC, NODE_OPTIONS, NULL, NULL);
|
||||
node_type_compatibility(&ntype, NODE_OLD_SHADING);
|
||||
node_type_size(&ntype, 150, 60, 300);
|
||||
node_type_init(&ntype, node_dynamic_init_cb);
|
||||
node_type_storage(&ntype, "NodeScriptDict", node_dynamic_free_storage_cb, node_dynamic_copy_cb);
|
||||
node_type_exec(&ntype, node_dynamic_exec_cb);
|
||||
|
||||
nodeRegisterType(ttype, &ntype);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void register_node_type_sh_dynamic(bNodeTreeType *ttype)
|
||||
{
|
||||
static bNodeType ntype;
|
||||
|
||||
node_type_base(ttype, &ntype, NODE_DYNAMIC, "Dynamic", NODE_CLASS_OP_DYNAMIC, 0);
|
||||
node_type_compatibility(&ntype, NODE_OLD_SHADING);
|
||||
|
||||
nodeRegisterType(ttype, &ntype);
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user