forked from bartvdbraak/blender
Alembic procedural: fix crash when accessing data out of frame bounds
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@ -1344,6 +1344,11 @@ void AlembicProcedural::generate(Scene *scene, Progress &progress)
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assert(scene_ == nullptr || scene_ == scene);
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scene_ = scene;
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if (frame < start_frame || frame > end_frame) {
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clear_modified();
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return;
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}
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bool need_shader_updates = false;
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/* Check for changes in shaders (newly requested attributes). */
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