Adding a missing end paren to the Use Material Caching tooltip.

This commit is contained in:
Mitchell Stokes 2013-02-16 06:08:07 +00:00
parent 8c9906eb91
commit d9cc542728

@ -2803,7 +2803,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING);
RNA_def_property_ui_text(prop, "Use Material Caching",
"Cache materials in the converter (this is faster, but can cause problems with older "
"Singletexture and Multitexture games");
"Singletexture and Multitexture games)");
/* obstacle simulation */
prop = RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);