patch from Ronan Bignaux

use python3 print()
This commit is contained in:
Campbell Barton 2009-11-21 17:41:09 +00:00
parent 0ed0773eff
commit da2db4bc58

@ -24,23 +24,23 @@ def main():
# Some example functions, remove to write your own script.
# check for a positive sensor, will run on any object without errors.
print 'Logic info for KX_GameObject', own.name
print('Logic info for KX_GameObject', own.name)
input = False
for sens in cont.sensors:
# The sensor can be on another object, we may want to use it
own_sens = sens.owner
print ' sensor:', sens.name,
print(' sensor:', sens.name, end=' ')
if sens.positive:
print '(true)'
print('(true)')
input = True
else:
print '(false)'
print('(false)')
for actu in cont.actuators:
# The actuator can be on another object, we may want to use it
own_actu = actu.owner
print ' actuator:', actu.name
print(' actuator:', actu.name)
# This runs the actuator or turns it off
# note that actuators will continue to run unless explicitly turned off.
@ -58,9 +58,9 @@ def main():
# Loop through all other objects in the scene
sce = GameLogic.getCurrentScene()
print 'Scene Objects:', sce.name
print('Scene Objects:', sce.name)
for ob in sce.objects:
print ' ', ob.name, ob.worldPosition
print(' ', ob.name, ob.worldPosition)
# Example where collision objects are checked for their properties
@ -72,7 +72,7 @@ def main():
if ob.has_key('life'):
own['life'] += ob['life']
ob['life'] = 0
print own['life']
print(own['life'])
"""
main()