Cycles: some tweaks to silence msvc assertions in debug mode.

This commit is contained in:
Brecht Van Lommel 2011-10-03 15:31:45 +00:00
parent 590b7ff102
commit da8f71bffb
6 changed files with 76 additions and 51 deletions

@ -268,9 +268,10 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
vector<Mesh::Triangle> oldtriangle = mesh->triangles;
mesh->clear();
mesh->used_shaders = used_shaders;
mesh->name = ustring(b_ob_data.name());
mesh->name = ustring(b_ob_data.name().c_str());
if(b_mesh) {
if(cmesh.data && RNA_boolean_get(&cmesh, "use_subdivision"))
@ -299,8 +300,10 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
if(oldtriangle.size() != mesh->triangles.size())
rebuild = true;
else if(memcmp(&oldtriangle[0], &mesh->triangles[0], sizeof(Mesh::Triangle)*oldtriangle.size()) != 0)
rebuild = true;
else if(oldtriangle.size()) {
if(memcmp(&oldtriangle[0], &mesh->triangles[0], sizeof(Mesh::Triangle)*oldtriangle.size()) != 0)
rebuild = true;
}
mesh->tag_update(scene, rebuild);

@ -314,11 +314,11 @@ void BVH::pack_instances(size_t nodes_size)
pack.nodes.resize(nodes_size);
pack.object_node.resize(objects.size());
int *pack_prim_index = &pack.prim_index[0];
int *pack_prim_object = &pack.prim_object[0];
uint *pack_prim_visibility = &pack.prim_visibility[0];
float4 *pack_tri_woop = &pack.tri_woop[0];
int4 *pack_nodes = &pack.nodes[0];
int *pack_prim_index = (pack.prim_index.size())? &pack.prim_index[0]: NULL;
int *pack_prim_object = (pack.prim_object.size())? &pack.prim_object[0]: NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size())? &pack.prim_visibility[0]: NULL;
float4 *pack_tri_woop = (pack.tri_woop.size())? &pack.tri_woop[0]: NULL;
int4 *pack_nodes = (pack.nodes.size())? &pack.nodes[0]: NULL;
/* merge */
foreach(Object *ob, objects) {
@ -355,7 +355,7 @@ void BVH::pack_instances(size_t nodes_size)
mesh_map[mesh] = pack.object_node[object_offset-1];
/* merge primitive and object indexes */
{
if(bvh->pack.prim_index.size()) {
size_t bvh_prim_index_size = bvh->pack.prim_index.size();
int *bvh_prim_index = &bvh->pack.prim_index[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
@ -369,14 +369,14 @@ void BVH::pack_instances(size_t nodes_size)
}
/* merge triangle intersection data */
{
if(bvh->pack.tri_woop.size()) {
memcpy(pack_tri_woop+pack_tri_woop_offset, &bvh->pack.tri_woop[0],
bvh->pack.tri_woop.size()*sizeof(float4));
pack_tri_woop_offset += bvh->pack.tri_woop.size();
}
/* merge nodes */
{
if( bvh->pack.nodes.size()) {
size_t nsize_bbox = (use_qbvh)? nsize-2: nsize-1;
int4 *bvh_nodes = &bvh->pack.nodes[0];
size_t bvh_nodes_size = bvh->pack.nodes.size();

@ -125,7 +125,7 @@ typedef struct RPCReceive {
size_t len = boost::asio::read(socket, boost::asio::buffer(data));
if(len == data_size) {
archive_str = string(&data[0], data.size());
archive_str = (data.size())? string(&data[0], data.size()): string("");
/*istringstream archive_stream(archive_str);
boost::archive::text_iarchive archive(archive_stream);*/
archive_stream = new istringstream(archive_str);

@ -73,13 +73,13 @@ public:
size_t element_size(int numverts, int numfaces);
size_t buffer_size(int numverts, int numfaces);
char *data() { return &buffer[0]; };
float3 *data_float3() { return (float3*)&buffer[0]; }
float *data_float() { return (float*)&buffer[0]; }
char *data() { return (buffer.size())? &buffer[0]: NULL; };
float3 *data_float3() { return (float3*)data(); }
float *data_float() { return (float*)data(); }
const char *data() const { return &buffer[0]; }
const float3 *data_float3() const { return (float3*)&buffer[0]; }
const float *data_float() const { return (float*)&buffer[0]; }
const char *data() const { return (buffer.size())? &buffer[0]: NULL; }
const float3 *data_float3() const { return (float3*)data(); }
const float *data_float() const { return (float*)data(); }
static bool same_storage(TypeDesc a, TypeDesc b);
static ustring standard_name(Attribute::Standard std);

@ -115,17 +115,20 @@ void Mesh::add_face_normals()
float3 *fN = attr_fN->data_float3();
/* compute face normals */
float3 *verts_ptr = &verts[0];
size_t triangles_size = triangles.size();
Triangle *triangles_ptr = &triangles[0];
for(size_t i = 0; i < triangles_size; i++) {
Triangle t = triangles_ptr[i];
float3 v0 = verts_ptr[t.v[0]];
float3 v1 = verts_ptr[t.v[1]];
float3 v2 = verts_ptr[t.v[2]];
if(triangles_size) {
float3 *verts_ptr = &verts[0];
Triangle *triangles_ptr = &triangles[0];
fN[i] = normalize(cross(v1 - v0, v2 - v0));
for(size_t i = 0; i < triangles_size; i++) {
Triangle t = triangles_ptr[i];
float3 v0 = verts_ptr[t.v[0]];
float3 v1 = verts_ptr[t.v[1]];
float3 v2 = verts_ptr[t.v[2]];
fN[i] = normalize(cross(v1 - v0, v2 - v0));
}
}
}
@ -143,15 +146,18 @@ void Mesh::add_vertex_normals()
float3 *vN = attr_vN->data_float3();
/* compute vertex normals */
memset(&vN[0], 0, verts.size()*sizeof(float3));
memset(vN, 0, verts.size()*sizeof(float3));
size_t verts_size = verts.size();
size_t triangles_size = triangles.size();
Triangle *triangles_ptr = &triangles[0];
for(size_t i = 0; i < triangles_size; i++)
for(size_t j = 0; j < 3; j++)
vN[triangles_ptr[i].v[j]] += fN[i];
if(triangles_size) {
Triangle *triangles_ptr = &triangles[0];
for(size_t i = 0; i < triangles_size; i++)
for(size_t j = 0; j < 3; j++)
vN[triangles_ptr[i].v[j]] += fN[i];
}
for(size_t i = 0; i < verts_size; i++)
vN[i] = normalize(vN[i]);
@ -169,7 +175,7 @@ void Mesh::pack_normals(Scene *scene, float4 *normal, float4 *vnormal)
bool last_smooth = false;
size_t triangles_size = triangles.size();
uint *shader_ptr = &shader[0];
uint *shader_ptr = (shader.size())? &shader[0]: NULL;
for(size_t i = 0; i < triangles_size; i++) {
normal[i].x = fN[i].x;
@ -195,24 +201,30 @@ void Mesh::pack_normals(Scene *scene, float4 *normal, float4 *vnormal)
void Mesh::pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset)
{
size_t verts_size = verts.size();
float3 *verts_ptr = &verts[0];
for(size_t i = 0; i < verts_size; i++) {
float3 p = verts_ptr[i];
tri_verts[i] = make_float4(p.x, p.y, p.z, 0.0f);
if(verts_size) {
float3 *verts_ptr = &verts[0];
for(size_t i = 0; i < verts_size; i++) {
float3 p = verts_ptr[i];
tri_verts[i] = make_float4(p.x, p.y, p.z, 0.0f);
}
}
size_t triangles_size = triangles.size();
Triangle *triangles_ptr = &triangles[0];
for(size_t i = 0; i < triangles_size; i++) {
Triangle t = triangles_ptr[i];
if(triangles_size) {
Triangle *triangles_ptr = &triangles[0];
tri_vindex[i] = make_float4(
__int_as_float(t.v[0] + vert_offset),
__int_as_float(t.v[1] + vert_offset),
__int_as_float(t.v[2] + vert_offset),
0);
for(size_t i = 0; i < triangles_size; i++) {
Triangle t = triangles_ptr[i];
tri_vindex[i] = make_float4(
__int_as_float(t.v[0] + vert_offset),
__int_as_float(t.v[1] + vert_offset),
__int_as_float(t.v[2] + vert_offset),
0);
}
}
}
@ -428,7 +440,8 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
/* todo: get rid of this exception */
if(!mattr && req.std == Attribute::STD_GENERATED) {
mattr = mesh->attributes.add(Attribute::STD_GENERATED);
memcpy(mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
if(mesh->verts.size())
memcpy(mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
}
/* attribute not found */

@ -57,20 +57,26 @@ public:
template<typename T> void add(const vector<T>& data)
{
CacheBuffer buffer(&data[0], data.size()*sizeof(T));
buffers.push_back(buffer);
if(data.size()) {
CacheBuffer buffer(&data[0], data.size()*sizeof(T));
buffers.push_back(buffer);
}
}
template<typename T> void add(const array<T>& data)
{
CacheBuffer buffer(&data[0], data.size()*sizeof(T));
buffers.push_back(buffer);
if(data.size()) {
CacheBuffer buffer(&data[0], data.size()*sizeof(T));
buffers.push_back(buffer);
}
}
void add(void *data, size_t size)
{
CacheBuffer buffer(data, size);
buffers.push_back(buffer);
if(size) {
CacheBuffer buffer(data, size);
buffers.push_back(buffer);
}
}
void add(int& data)
@ -94,6 +100,9 @@ public:
return;
}
if(!size)
return;
data.resize(size/sizeof(T));
if(!fread(&data[0], size, 1, f)) {