forked from bartvdbraak/blender
Cycles:
* Document the members of the Ray struct.
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@ -392,10 +392,10 @@ typedef struct differential {
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/* Ray */
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typedef struct Ray {
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float3 P;
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float3 D;
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float t;
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float time;
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float3 P; /* origin */
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float3 D; /* direction */
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float t; /* length of the ray */
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float time; /* time (for motion blur) */
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#ifdef __RAY_DIFFERENTIALS__
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differential3 dP;
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