forked from bartvdbraak/blender
Fixed a stupid bug when exporting meshes with empty material slots.
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@ -313,9 +313,15 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
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#materials = m.getMaterials(1) # 1 == will return None in the list.
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materials = m.materials
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materialNames = []
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if materials:
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materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
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for mat in materials:
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if mat: # !=None
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materialNames.append(mat.name)
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else:
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materialNames.append(None)
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# Cant use LC because some materials are None.
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# materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
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else:
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materialNames = []
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