forked from bartvdbraak/blender
Bugfix #4457
When faces (like in cubes) have exactly 90 degrees angles with other faces, the check for a vertex-normal flip became random, caused by the infamous bad floating point resolution. Solved with including FLT_EPSILON in the check. Also: minor optimize for readability and removed dutch function name (contrpuntnorm -> check_vnormal)
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@ -116,6 +116,9 @@
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static short test_for_displace(Render *re, Object *ob);
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static void do_displacement(Render *re, Object *ob, int startface, int numface, int startvert, int numvert );
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/* 10 times larger than normal epsilon, test it on default nurbs sphere with ray_transp (for quad detection) */
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/* or for checking vertex normal flips */
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#define FLT_EPSILON10 1.19209290e-06F
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/* ------------------------------------------------------------------------- */
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@ -346,12 +349,12 @@ static void split_v_renderfaces(Render *re, int startvlak, int startvert, int us
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/* ------------------------------------------------------------------------- */
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static int contrpuntnormr(float *n, float *puno)
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static int check_vnormal(float *n, float *veno)
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{
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float inp;
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inp=n[0]*puno[0]+n[1]*puno[1]+n[2]*puno[2];
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if(inp<0.0) return 1;
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inp=n[0]*veno[0]+n[1]*veno[1]+n[2]*veno[2];
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if(inp < -FLT_EPSILON10) return 1;
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return 0;
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}
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@ -496,7 +499,7 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_
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/* clear all vertex normals */
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for(a=startvert; a<re->totvert; a++) {
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VertRen *ver= RE_findOrAddVert(re, a);
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ver->n[0]=ver->n[1]=ver->n[2]= 0.0;
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ver->n[0]=ver->n[1]=ver->n[2]= 0.0f;
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}
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/* calculate cos of angles and point-masses, use as weight factor to
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@ -504,19 +507,19 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_
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for(a=startvlak; a<re->totvlak; a++) {
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VlakRen *vlr= RE_findOrAddVlak(re, a);
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if(vlr->flag & ME_SMOOTH) {
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VertRen *adrve1= vlr->v1;
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VertRen *adrve2= vlr->v2;
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VertRen *adrve3= vlr->v3;
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VertRen *adrve4= vlr->v4;
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VertRen *v1= vlr->v1;
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VertRen *v2= vlr->v2;
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VertRen *v3= vlr->v3;
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VertRen *v4= vlr->v4;
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float n1[3], n2[3], n3[3], n4[3];
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float fac1, fac2, fac3, fac4=0.0f;
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VecSubf(n1, adrve2->co, adrve1->co);
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VecSubf(n1, v2->co, v1->co);
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Normalise(n1);
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VecSubf(n2, adrve3->co, adrve2->co);
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VecSubf(n2, v3->co, v2->co);
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Normalise(n2);
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if(adrve4==NULL) {
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VecSubf(n3, adrve1->co, adrve3->co);
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if(v4==NULL) {
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VecSubf(n3, v1->co, v3->co);
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Normalise(n3);
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fac1= saacos(-n1[0]*n3[0]-n1[1]*n3[1]-n1[2]*n3[2]);
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@ -524,9 +527,9 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_
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fac3= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
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}
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else {
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VecSubf(n3, adrve4->co, adrve3->co);
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VecSubf(n3, v4->co, v3->co);
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Normalise(n3);
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VecSubf(n4, adrve1->co, adrve4->co);
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VecSubf(n4, v1->co, v4->co);
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Normalise(n4);
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fac1= saacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]);
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@ -535,31 +538,31 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_
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fac4= saacos(-n3[0]*n4[0]-n3[1]*n4[1]-n3[2]*n4[2]);
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if(!(vlr->flag & R_NOPUNOFLIP)) {
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if( contrpuntnormr(vlr->n, adrve4->n) ) fac4= -fac4;
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if( check_vnormal(vlr->n, v4->n) ) fac4= -fac4;
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}
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adrve4->n[0] +=fac4*vlr->n[0];
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adrve4->n[1] +=fac4*vlr->n[1];
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adrve4->n[2] +=fac4*vlr->n[2];
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v4->n[0] +=fac4*vlr->n[0];
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v4->n[1] +=fac4*vlr->n[1];
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v4->n[2] +=fac4*vlr->n[2];
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}
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if(!(vlr->flag & R_NOPUNOFLIP)) {
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if( contrpuntnormr(vlr->n, adrve1->n) ) fac1= -fac1;
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if( contrpuntnormr(vlr->n, adrve2->n) ) fac2= -fac2;
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if( contrpuntnormr(vlr->n, adrve3->n) ) fac3= -fac3;
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if( check_vnormal(vlr->n, v1->n) ) fac1= -fac1;
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if( check_vnormal(vlr->n, v2->n) ) fac2= -fac2;
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if( check_vnormal(vlr->n, v3->n) ) fac3= -fac3;
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}
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adrve1->n[0] +=fac1*vlr->n[0];
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adrve1->n[1] +=fac1*vlr->n[1];
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adrve1->n[2] +=fac1*vlr->n[2];
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v1->n[0] +=fac1*vlr->n[0];
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v1->n[1] +=fac1*vlr->n[1];
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v1->n[2] +=fac1*vlr->n[2];
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adrve2->n[0] +=fac2*vlr->n[0];
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adrve2->n[1] +=fac2*vlr->n[1];
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adrve2->n[2] +=fac2*vlr->n[2];
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v2->n[0] +=fac2*vlr->n[0];
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v2->n[1] +=fac2*vlr->n[1];
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v2->n[2] +=fac2*vlr->n[2];
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adrve3->n[0] +=fac3*vlr->n[0];
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adrve3->n[1] +=fac3*vlr->n[1];
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adrve3->n[2] +=fac3*vlr->n[2];
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v3->n[0] +=fac3*vlr->n[0];
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v3->n[1] +=fac3*vlr->n[1];
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v3->n[2] +=fac3*vlr->n[2];
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if(do_tangent)
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calc_tangent_vector(re, vlr, fac1, fac2, fac3, fac4);
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@ -598,16 +601,17 @@ static void calc_vertexnormals(Render *re, int startvert, int startvlak, int do_
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VlakRen *vlr= RE_findOrAddVlak(re, a);
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if((vlr->flag & R_NOPUNOFLIP)==0) {
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VertRen *adrve1= vlr->v1;
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VertRen *adrve2= vlr->v2;
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VertRen *adrve3= vlr->v3;
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VertRen *adrve4= vlr->v4;
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float *v1= vlr->v1->n;
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float *v2= vlr->v2->n;
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float *v3= vlr->v3->n;
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float *v4= vlr->v4->n;
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float *nor= vlr->n;
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vlr->puno &= ~15;
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if ((vlr->n[0]*adrve1->n[0]+vlr->n[1]*adrve1->n[1]+vlr->n[2]*adrve1->n[2])<0.0) vlr->puno= 1;
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if ((vlr->n[0]*adrve2->n[0]+vlr->n[1]*adrve2->n[1]+vlr->n[2]*adrve2->n[2])<0.0) vlr->puno+= 2;
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if ((vlr->n[0]*adrve3->n[0]+vlr->n[1]*adrve3->n[1]+vlr->n[2]*adrve3->n[2])<0.0) vlr->puno+= 4;
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if(adrve4) {
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if((vlr->n[0]*adrve4->n[0]+vlr->n[1]*adrve4->n[1]+vlr->n[2]*adrve4->n[2])<0.0) vlr->puno+= 8;
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if ((nor[0]*v1[0] + nor[1]*v1[1] + nor[2]*v1[2]) < -FLT_EPSILON10) vlr->puno= 1;
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if ((nor[0]*v2[0] + nor[1]*v2[1] + nor[2]*v2[2]) < -FLT_EPSILON10) vlr->puno+= 2;
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if ((nor[0]*v3[0] + nor[1]*v3[1] + nor[2]*v3[2]) < -FLT_EPSILON10) vlr->puno+= 4;
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if(v4) {
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if((nor[0]*v4[0] + nor[1]*v4[1] + nor[2]*v4[2]) < -FLT_EPSILON10 ) vlr->puno+= 8;
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}
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}
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}
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@ -626,28 +630,28 @@ static void calc_fluidsimnormals(Render *re, int startvert, int startvlak, int d
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for(a=startvlak; a<re->totvlak; a++) {
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VlakRen *vlr= RE_findOrAddVlak(re, a);
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if(vlr->flag & ME_SMOOTH) {
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VertRen *adrve1= vlr->v1;
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VertRen *adrve2= vlr->v2;
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VertRen *adrve3= vlr->v3;
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VertRen *adrve4= vlr->v4;
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VertRen *v1= vlr->v1;
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VertRen *v2= vlr->v2;
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VertRen *v3= vlr->v3;
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VertRen *v4= vlr->v4;
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float n1[3], n2[3], n3[3], n4[3];
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float fac1, fac2, fac3, fac4=0.0f;
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VecSubf(n1, adrve2->co, adrve1->co);
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VecSubf(n1, v2->co, v1->co);
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Normalise(n1);
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VecSubf(n2, adrve3->co, adrve2->co);
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VecSubf(n2, v3->co, v2->co);
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Normalise(n2);
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if(adrve4==NULL) {
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VecSubf(n3, adrve1->co, adrve3->co);
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if(v4==NULL) {
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VecSubf(n3, v1->co, v3->co);
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Normalise(n3);
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fac1= saacos(-n1[0]*n3[0]-n1[1]*n3[1]-n1[2]*n3[2]);
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fac2= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
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fac3= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
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}
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else {
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VecSubf(n3, adrve4->co, adrve3->co);
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VecSubf(n3, v4->co, v3->co);
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Normalise(n3);
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VecSubf(n4, adrve1->co, adrve4->co);
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VecSubf(n4, v1->co, v4->co);
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Normalise(n4);
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fac1= saacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]);
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@ -656,7 +660,7 @@ static void calc_fluidsimnormals(Render *re, int startvert, int startvlak, int d
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fac4= saacos(-n3[0]*n4[0]-n3[1]*n4[1]-n3[2]*n4[2]);
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if(!(vlr->flag & R_NOPUNOFLIP)) {
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if( contrpuntnormr(vlr->n, adrve4->n) ) fac4= -fac4;
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if( check_vnormal(vlr->n, v4->n) ) fac4= -fac4;
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}
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}
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@ -696,16 +700,16 @@ static void calc_fluidsimnormals(Render *re, int startvert, int startvlak, int d
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for(a=startvlak; a<re->totvlak; a++) {
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VlakRen *vlr= RE_findOrAddVlak(re, a);
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if((vlr->flag & R_NOPUNOFLIP)==0) {
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VertRen *adrve1= vlr->v1;
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VertRen *adrve2= vlr->v2;
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VertRen *adrve3= vlr->v3;
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VertRen *adrve4= vlr->v4;
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VertRen *v1= vlr->v1;
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VertRen *v2= vlr->v2;
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VertRen *v3= vlr->v3;
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VertRen *v4= vlr->v4;
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vlr->puno &= ~15;
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if ((vlr->n[0]*adrve1->n[0]+vlr->n[1]*adrve1->n[1]+vlr->n[2]*adrve1->n[2])<0.0) vlr->puno= 1;
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if ((vlr->n[0]*adrve2->n[0]+vlr->n[1]*adrve2->n[1]+vlr->n[2]*adrve2->n[2])<0.0) vlr->puno+= 2;
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if ((vlr->n[0]*adrve3->n[0]+vlr->n[1]*adrve3->n[1]+vlr->n[2]*adrve3->n[2])<0.0) vlr->puno+= 4;
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if(adrve4) {
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if((vlr->n[0]*adrve4->n[0]+vlr->n[1]*adrve4->n[1]+vlr->n[2]*adrve4->n[2])<0.0) vlr->puno+= 8;
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if ((vlr->n[0]*v1->n[0]+vlr->n[1]*v1->n[1]+vlr->n[2]*v1->n[2])<0.0) vlr->puno= 1;
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if ((vlr->n[0]*v2->n[0]+vlr->n[1]*v2->n[1]+vlr->n[2]*v2->n[2])<0.0) vlr->puno+= 2;
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if ((vlr->n[0]*v3->n[0]+vlr->n[1]*v3->n[1]+vlr->n[2]*v3->n[2])<0.0) vlr->puno+= 4;
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if(v4) {
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if((vlr->n[0]*v4->n[0]+vlr->n[1]*v4->n[1]+vlr->n[2]*v4->n[2])<0.0) vlr->puno+= 8;
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}
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}
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}
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@ -2966,13 +2970,6 @@ static void set_fullsample_flag(Render *re)
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}
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}
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/* 10 times larger than normal epsilon, test it on default nurbs sphere with ray_transp */
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#ifdef FLT_EPSILON
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#undef FLT_EPSILON
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#endif
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#define FLT_EPSILON 1.19209290e-06F
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static void check_non_flat_quads(Render *re)
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{
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VlakRen *vlr, *vlr1;
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@ -2992,7 +2989,7 @@ static void check_non_flat_quads(Render *re)
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v3= vlr->v3;
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v4= vlr->v4;
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VECSUB(nor, v1->co, v2->co);
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if( ABS(nor[0])<FLT_EPSILON && ABS(nor[1])<FLT_EPSILON && ABS(nor[2])<FLT_EPSILON ) {
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if( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
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vlr->v1= v2;
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vlr->v2= v3;
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vlr->v3= v4;
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@ -3000,19 +2997,19 @@ static void check_non_flat_quads(Render *re)
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}
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else {
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VECSUB(nor, v2->co, v3->co);
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if( ABS(nor[0])<FLT_EPSILON && ABS(nor[1])<FLT_EPSILON && ABS(nor[2])<FLT_EPSILON ) {
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if( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
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vlr->v2= v3;
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vlr->v3= v4;
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vlr->v4= NULL;
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}
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else {
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VECSUB(nor, v3->co, v4->co);
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if( ABS(nor[0])<FLT_EPSILON && ABS(nor[1])<FLT_EPSILON && ABS(nor[2])<FLT_EPSILON ) {
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if( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
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vlr->v4= NULL;
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}
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else {
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VECSUB(nor, v4->co, v1->co);
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if( ABS(nor[0])<FLT_EPSILON && ABS(nor[1])<FLT_EPSILON && ABS(nor[2])<FLT_EPSILON ) {
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if( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
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vlr->v4= NULL;
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}
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}
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