Fix for crash when saving a render result image, then rendering

again. The saved image would still point to the render buffer,
which was freed again on render. This is not a real solution but
avoids the crash for now.
This commit is contained in:
Brecht Van Lommel 2009-10-09 15:09:21 +00:00
parent 8f57b368ca
commit dfbe2f9974

@ -813,12 +813,25 @@ static void save_image_doit(bContext *C, SpaceImage *sima, Scene *scene, wmOpera
ibuf->userflags &= ~IB_BITMAPDIRTY;
/* change type? */
if(ima->type==IMA_TYPE_R_RESULT) {
ima->type= IMA_TYPE_IMAGE;
/* workaround to ensure the render result buffer is no longer used
* by this image, otherwise can crash when a new render result is
* created. */
if(ibuf->rect && !(ibuf->mall & IB_rect))
imb_freerectImBuf(ibuf);
if(ibuf->rect_float && !(ibuf->mall & IB_rectfloat))
imb_freerectfloatImBuf(ibuf);
if(ibuf->zbuf && !(ibuf->mall & IB_zbuf))
IMB_freezbufImBuf(ibuf);
if(ibuf->zbuf_float && !(ibuf->mall & IB_zbuffloat))
IMB_freezbuffloatImBuf(ibuf);
}
if( ELEM(ima->source, IMA_SRC_GENERATED, IMA_SRC_VIEWER)) {
ima->source= IMA_SRC_FILE;
ima->type= IMA_TYPE_IMAGE;
}
if(ima->type==IMA_TYPE_R_RESULT)
ima->type= IMA_TYPE_IMAGE;
/* name image as how we saved it */
len= strlen(name);