forked from bartvdbraak/blender
missed this in recent api edits
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@ -963,7 +963,7 @@ def main(context, island_margin, projection_limit):
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newProjectMeshFaces.append(tempMeshFaces.pop(fIdx))
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newProjectMeshFaces.append(tempMeshFaces.pop(fIdx))
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# Add the average of all these faces normals as a projectionVec
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# Add the average of all these faces normals as a projectionVec
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averageVec = Vector(0.0, 0.0, 0.0)
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averageVec = Vector((0.0, 0.0, 0.0))
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if USER_AREA_WEIGHT:
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if USER_AREA_WEIGHT:
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for fprop in newProjectMeshFaces:
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for fprop in newProjectMeshFaces:
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averageVec += (fprop.no * fprop.area)
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averageVec += (fprop.no * fprop.area)
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