Fix compiling when GameEngine is disabled.

This commit is contained in:
Joshua Leung 2010-02-06 20:59:08 +00:00
parent de90619a46
commit dfc93b1424

@ -1747,7 +1747,7 @@ int ED_view3d_context_activate(bContext *C)
return 1;
}
static int game_engine_exec(bContext *C, wmOperator *unused)
static int game_engine_exec(bContext *C, wmOperator *op)
{
#if GAMEBLENDER == 1
Scene *startscene = CTX_data_scene(C);