forked from bartvdbraak/blender
Fix compiling when GameEngine is disabled.
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de90619a46
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@ -1747,7 +1747,7 @@ int ED_view3d_context_activate(bContext *C)
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return 1;
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}
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static int game_engine_exec(bContext *C, wmOperator *unused)
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static int game_engine_exec(bContext *C, wmOperator *op)
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{
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#if GAMEBLENDER == 1
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Scene *startscene = CTX_data_scene(C);
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