bugfix for exitmode verts being unselectable. caused by view3d_project_short_clip/noclip being used by selecton code outside of object drawing (which isnt supposed to happen according to view3d_project_short_* comments).

Deal with this by adding ED_view3d_init_mats_rv3d(ob, r3d) which initialized the region mat's and is used in mesh_foreachScreenVert, mesh_foreachScreenEdge etc.
This commit is contained in:
Campbell Barton 2009-10-11 19:57:56 +00:00
parent efed73598f
commit dff1738765
4 changed files with 41 additions and 6 deletions

@ -134,5 +134,7 @@ int lasso_inside_edge(short mcords[][2], short moves, int x0, int y0, int x1, in
/* get 3d region from context, also if mouse is in header or toolbar */
struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d);
#endif /* ED_VIEW3D_H */

@ -1796,6 +1796,14 @@ void undo_push_mesh(bContext *C, char *name)
/* *************** END UNDO *************/
void EM_init_viewmats(Object *ob, RegionView3D *rv3d)
{
wmMultMatrix(ob->obmat);
/* local viewmat and persmat, to calculate projections */
wmGetMatrix(rv3d->viewmatob);
wmGetSingleMatrix(rv3d->persmatob);
}
static EditVert **g_em_vert_array = NULL;
static EditEdge **g_em_edge_array = NULL;
static EditFace **g_em_face_array = NULL;

@ -139,7 +139,9 @@ static void draw_empty_sphere(float size);
static void draw_empty_cone(float size);
/* ************* only use while object drawing ************** */
/* ************* only use while object drawing **************
* or after running ED_view3d_init_mats_rv3d
* */
static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr)
{
RegionView3D *rv3d= ar->regiondata;
@ -1205,6 +1207,8 @@ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPo
int i, N = lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
short s[2] = {IS_CLIPPED, 0};
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* so view3d_project_short works */
for (i=0; i<N; i++, bp++, co+=3) {
if (bp->hide==0) {
view3d_project_short_clip(vc->ar, dl?co:bp->vec, s);
@ -1328,6 +1332,7 @@ void mesh_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, EditVe
data.userData = userData;
data.clipVerts = clipVerts;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* so view3d_project_short works */
EM_init_index_arrays(vc->em, 1, 0, 0);
dm->foreachMappedVert(dm, mesh_foreachScreenVert__mapFunc, &data);
EM_free_index_arrays();
@ -1370,6 +1375,7 @@ void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, EditEd
data.userData = userData;
data.clipVerts = clipVerts;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* so view3d_project_short works */
EM_init_index_arrays(vc->em, 0, 1, 0);
dm->foreachMappedEdge(dm, mesh_foreachScreenEdge__mapFunc, &data);
EM_free_index_arrays();
@ -1399,6 +1405,7 @@ void mesh_foreachScreenFace(ViewContext *vc, void (*func)(void *userData, EditFa
data.func = func;
data.userData = userData;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* so view3d_project_short works */
EM_init_index_arrays(vc->em, 0, 0, 1);
dm->foreachMappedFaceCenter(dm, mesh_foreachScreenFace__mapFunc, &data);
EM_free_index_arrays();
@ -1413,6 +1420,8 @@ void nurbs_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, Nurb
Nurb *nu;
int i;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* so view3d_project_short works */
for (nu= cu->editnurb->first; nu; nu=nu->next) {
if(nu->type == CU_BEZIER) {
for (i=0; i<nu->pntsu; i++) {
@ -5451,11 +5460,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* draw paths... */
// TODO...
/* multiply view with object matrix */
wmMultMatrix(ob->obmat);
/* local viewmat and persmat, to calculate projections */
wmGetMatrix(rv3d->viewmatob);
wmGetSingleMatrix(rv3d->persmatob);
/* multiply view with object matrix.
* local viewmat and persmat, to calculate projections */
ED_view3d_init_mats_rv3d(ob, rv3d);
/* which wire color */
if((flag & DRAW_CONSTCOLOR) == 0) {

@ -158,6 +158,24 @@ RegionView3D *ED_view3d_context_rv3d(bContext *C)
return rv3d;
}
/* Most of the time this isn't needed since you could assume the view matrix was
* set while drawing, however when functions like mesh_foreachScreenVert are
* called by selection tools, we can't be sure this object was the last.
*
* for example, transparent objects are drawn after editmode and will cause
* the rv3d mat's to change and break selection.
*
* 'ED_view3d_init_mats_rv3d' should be called before
* view3d_project_short_clip and view3d_project_short_noclip in cases where
* these functions are not used during draw_object
*/
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d)
{
wmMultMatrix(ob->obmat);
/* local viewmat and persmat, to calculate projections */
wmGetMatrix(rv3d->viewmatob);
wmGetSingleMatrix(rv3d->persmatob);
}
/* ******************** default callbacks for view3d space ***************** */