forked from bartvdbraak/blender
Fix for crash in collisions (introduced *after* 2.46 with my collision recode)
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@ -1437,6 +1437,9 @@ CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj)
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if(coll_ob == self)
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continue;
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if( !collmd->bvhtree)
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continue;
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if(numobj >= maxobj)
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{
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