forked from bartvdbraak/blender
Fix OpenGL error on cycles rendered viewport.
We queried the wrong value when looking for the bound 2D texture. This is not totally robust because currently bound texture may not be a 2D one, but this should work for now.
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@ -260,7 +260,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
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*state_r = allocateOpenGLState();
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state = *state_r;
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glGetIntegerv(GL_TEXTURE_2D, &state->last_texture);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &state->last_texture);
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glGetIntegerv(GL_ACTIVE_TEXTURE, &state->last_texture_unit);
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if (!ensureLUT3DAllocated(state)) {
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