forked from bartvdbraak/blender
UI / Modifiers:
* Skin modifier also wasted quite some space, use dual column layout now.
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@ -1072,22 +1072,25 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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layout.operator("object.skin_armature_create", text="Create Armature")
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layout.separator()
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layout.prop(md, "branch_smoothing")
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layout.prop(md, "use_smooth_shade")
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layout.label(text="Selected Vertices:")
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col = layout.column(align=True)
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col.prop(md, "branch_smoothing")
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col.prop(md, "use_smooth_shade")
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split = layout.split()
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col = split.column(align=True)
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col.operator("object.skin_loose_mark_clear", text="Mark Loose").action = 'MARK'
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col.operator("object.skin_loose_mark_clear", text="Clear Loose").action = 'CLEAR'
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col = split.column()
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col.label(text="Selected Vertices:")
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sub = col.column(align=True)
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sub.operator("object.skin_loose_mark_clear", text="Mark Loose").action = 'MARK'
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sub.operator("object.skin_loose_mark_clear", text="Clear Loose").action = 'CLEAR'
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sub = col.column()
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sub.operator("object.skin_root_mark", text="Mark Root")
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sub.operator("object.skin_radii_equalize", text="Equalize Radii")
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col = split.column()
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col.operator("object.skin_root_mark", text="Mark Root")
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col.operator("object.skin_radii_equalize", text="Equalize Radii")
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layout.label(text="Symmetry Axes:")
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col = layout.column()
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col.label(text="Symmetry Axes:")
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col.prop(md, "use_x_symmetry")
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col.prop(md, "use_y_symmetry")
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col.prop(md, "use_z_symmetry")
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