clear the FGON edge flag when updating old meshes to polygons. (we may wan't to reuse the flag later)

This commit is contained in:
Campbell Barton 2012-04-23 00:58:17 +00:00
parent a1b9608ddd
commit e26ef899c3
2 changed files with 7 additions and 4 deletions

@ -2061,8 +2061,11 @@ void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
/*build edge hash*/
me = mesh->medge;
for (i=0; i<mesh->totedge; i++, me++) {
for (i = 0; i < mesh->totedge; i++, me++) {
BLI_edgehash_insert(eh, me->v1, me->v2, SET_INT_IN_POINTER(i));
/* unrelated but avoid having the FGON flag enabled, so we can reuse it later for something else */
me->flag &= ~ME_FGON;
}
j = 0; /*current loop index*/
@ -2077,7 +2080,7 @@ void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
mp->mat_nr = mf->mat_nr;
mp->flag = mf->flag;
#define ML(v1, v2) {ml->v = mf->v1; ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v1, mf->v2)); ml++; j++;}
# define ML(v1, v2) {ml->v = mf->v1; ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v1, mf->v2)); ml++; j++;}
ML(v1, v2);
ML(v2, v3);
@ -2089,7 +2092,7 @@ void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
ML(v3, v1);
}
#undef ML
# undef ML
bm_corners_to_loops(mesh, i, mp->loopstart, numTex, numCol);
}

@ -257,7 +257,7 @@ typedef struct MRecast {
/* medge->flag (1=SELECT)*/
#define ME_EDGEDRAW (1<<1)
#define ME_SEAM (1<<2)
/* #define ME_FGON (1<<3) */ /* no longer used (now we have ngons) */
#define ME_FGON (1<<3) /* no longer used (now we have ngons), only defined so we can clear it */
/* reserve 16 for ME_HIDE */
#define ME_EDGERENDER (1<<5)
#define ME_LOOSEEDGE (1<<7)