forked from bartvdbraak/blender
VideoTexture: forgot to commit MSVC project file, strange that nobody noticed...
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projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
Normal file
226
projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="TEX_Video"
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ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
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IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
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StringPooling="FALSE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
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AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
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ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
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ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
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WarningLevel="2"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
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IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
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AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
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ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
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ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
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WarningLevel="2"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="0"
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CompileAs="0"
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ShowIncludes="FALSE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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