forked from bartvdbraak/blender
==SCons==
* If you set C_WARN=[] and CC_WARN=[] in your user-config.py, no complaints whatsoever should show. Otherwise a lot of warnings are shown.
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@ -114,8 +114,8 @@ CFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
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CPPFLAGS = ['-DXP_UNIX']
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CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
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REL_CFLAGS = ' -O2 '
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REL_CCFLAGS = ' -O2 '
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REL_CFLAGS = ['-O2']
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REL_CCFLAGS = ['-O2']
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##BF_DEPEND = 'true'
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##
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##AR = ar
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@ -274,14 +274,16 @@ class BlenderEnvironment(SConsEnvironment):
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if lenv['WITH_BF_GAMEENGINE']:
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lenv.Append(CPPDEFINES=['GAMEBLENDER=1'])
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if lenv['BF_DEBUG']:
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lenv.Append(CCFLAGS = lenv['BF_DEBUG_FLAGS'], CXXFLAGS = lenv['BF_DEBUG_FLAGS'])
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lenv.Append(CFLAGS = lenv['BF_DEBUG_FLAGS'], CCFLAGS = lenv['BF_DEBUG_FLAGS'])
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else:
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lenv.Append(CCFLAGS = lenv['REL_CFLAGS'], CXXFLAGS = lenv['REL_CCFLAGS'])
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lenv.Append(CFLAGS = lenv['REL_CFLAGS'], CCFLAGS = lenv['REL_CCFLAGS'])
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if lenv['BF_PROFILE']:
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lenv.Append(CCFLAGS = lenv['BF_PROFILE_FLAGS'], CXXFLAGS = lenv['BF_PROFILE_FLAGS'])
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lenv.Append(CFLAGS = lenv['BF_PROFILE_FLAGS'], CCFLAGS = lenv['BF_PROFILE_FLAGS'])
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if compileflags:
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lenv.Append(CFLAGS = compileflags)
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lenv.Append(CCFLAGS = compileflags)
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lenv.Append(CXXFLAGS = compileflags)
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lenv.Append(CFLAGS = Split(lenv['C_WARN']))
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lenv.Append(CCFLAGS = Split(lenv['CC_WARN']))
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lib = lenv.Library(target= '#'+root_build_dir+'lib/'+libname, source=sources)
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SConsEnvironment.Default(self, lib) # we add to default target, because this way we get some kind of progress info during build
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else:
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