Forgot to remove code that draws the jitter samples in camera view!

This commit is contained in:
Ton Roosendaal 2005-11-23 15:39:25 +00:00
parent b9e7bf05f0
commit e506c9ea52

@ -949,46 +949,7 @@ static void drawviewborder(void)
setlinestyle(3);
BIF_ThemeColor(TH_WIRE);
glRectf(x1, y1, x2, y2);
{
extern float jit[64][2];
int a, i, j;
BIF_ThemeColor(TH_BACK);
glBegin(GL_LINES);
glVertex2f(x1 + (x2-x1)/3, y1);
glVertex2f(x1 + (x2-x1)/3, y2);
glVertex2f(x1 + 2*(x2-x1)/3, y1);
glVertex2f(x1 + 2*(x2-x1)/3, y2);
glVertex2f(x1, y1 + (y2-y1)/3);
glVertex2f(x2, y1 + (y2-y1)/3);
glVertex2f(x1, y1 + 2*(y2-y1)/3);
glVertex2f(x2, y1 + 2*(y2-y1)/3);
glEnd();
glPointSize(4);
glBegin(GL_POINTS);
for(i= -1; i<2; i++) {
for(j= -1; j<2; j++) {
if(i==0 && j==0)
glColor3ub(255, 255, 255);
else
glColor3ub(150, 150, 150);
for(a=0; a<R.osa; a++) {
glVertex2f(i*(x2-x1)/3 + (x1+x2)/2 + jit[a][0]*(x2-x1)/3.0, j*(y2-y1)/3 + (y1+y2)/2 + jit[a][1]*(y2-y1)/3.0);
}
}
}
glEnd();
glPointSize(1.0);
}
/* camera name */
if (ca && (ca->flag & CAM_SHOWNAME)) {
glRasterPos2f(x1, y1-15);