BGE: draw contact points as sphere + line indicating the surface normal.

A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's the yellow balls + lines.

Reviewers: brita_, lordloki, campbellbarton

Reviewed By: lordloki, campbellbarton

Subscribers: lordloki

Projects: #game_physics

Differential Revision: https://developer.blender.org/D925
This commit is contained in:
Sybren A. Stüvel 2015-01-27 19:05:43 +01:00
parent 773d85ab32
commit e5a852c3f3

@ -2996,7 +2996,8 @@ struct BlenderDebugDraw : public btIDebugDraw
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color)
{
//not yet
drawLine(PointOnB, PointOnB + normalOnB, color);
drawSphere(PointOnB, 0.1, color);
}
virtual void setDebugMode(int debugMode)