Python API changelog r37840-40524 (HEAD)

updating the doc.

I'm also including the latest API dump with it. This helps to keep track of the revisions to update and the next person updating doesnt need to build an old Blender for that (as I just had to).

I updated the sphinx_changelog_gen.py with this info as well.
I'll update changelog.rst manually next. I'm not so sure how to indicate that the properties were replaced instead of only removed.
This commit is contained in:
Dalai Felinto 2011-09-24 22:40:56 +00:00
parent 3b40eea3cd
commit e5b98f7a2f
2 changed files with 494 additions and 0 deletions

@ -909,3 +909,494 @@ Added
* :class:`bpy.types.SceneGameData.use_glsl_color_management`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.ffmpeg_audio_channels`
bpy.types.DriverTarget
----------------------
Added
^^^^^
* :class:`bpy.types.DriverTarget.transform_space`
Removed
^^^^^^^
* **use_local_space_transform**
bpy.types.Sound
---------------
Added
^^^^^
* :class:`bpy.types.Sound.factory`
* :class:`bpy.types.Sound.mono`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.audio_volume`
bpy.types.KeyingSet
-------------------
Added
^^^^^
* :class:`bpy.types.KeyingSet.refresh`
bpy.types.Armature
------------------
Added
^^^^^
* :class:`bpy.types.Armature.vert_deformer`
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.create_obstacle`
* :class:`bpy.types.GameObjectSettings.obstacle_radius`
bpy.types.BlendData
-------------------
Added
^^^^^
* :class:`bpy.types.BlendData.speakers`
bpy.types.SolidifyModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.SolidifyModifier.thickness_vertex_group`
bpy.types.ThemeGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped`
* :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped`
bpy.types.MultiresModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.MultiresModifier.use_subsurf_uv`
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.parent`
bpy.types.KeyMap
----------------
Removed
^^^^^^^
* **copy_to_user**
Renamed
^^^^^^^
* **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified`
bpy.types.SceneRenderLayer
--------------------------
Added
^^^^^
* :class:`bpy.types.SceneRenderLayer.use_pass_material_index`
bpy.types.Texture
-----------------
Added
^^^^^
* :class:`bpy.types.Texture.evaluate`
bpy.types.MeshTextureFace
-------------------------
Removed
^^^^^^^
* **blend_type**
* **hide**
* **use_alpha_sort**
* **use_billboard**
* **use_bitmap_text**
* **use_blend_shared**
* **use_collision**
* **use_halo**
* **use_image**
* **use_light**
* **use_object_color**
* **use_shadow_cast**
* **use_twoside**
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.use_multipaint`
Renamed
^^^^^^^
* **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self`
bpy.types.RenderEngine
----------------------
Added
^^^^^
* :class:`bpy.types.RenderEngine.report`
bpy.types.UserPreferencesInput
------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter`
* :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon`
* :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes`
* :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_sensitivity`
* :class:`bpy.types.UserPreferencesInput.ndof_show_guide`
* :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis`
* :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert`
* :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown`
Removed
^^^^^^^
* **edited_keymaps**
* **ndof_pan_speed**
* **ndof_rotate_speed**
bpy.types.LockedTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.LockedTrackConstraint.head_tail`
bpy.types.SpaceGraphEditor
--------------------------
Renamed
^^^^^^^
* **use_fancy_drawing** -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing`
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.use_paint_mask_vertex`
bpy.types.FCurve
----------------
Removed
^^^^^^^
* **use_auto_handle_clamp**
bpy.types.DampedTrackConstraint
-------------------------------
Added
^^^^^
* :class:`bpy.types.DampedTrackConstraint.head_tail`
bpy.types.ImageTexture
----------------------
Added
^^^^^
* :class:`bpy.types.ImageTexture.use_derivative_map`
bpy.types.SoundSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.SoundSequence.pan`
* :class:`bpy.types.SoundSequence.pitch`
Removed
^^^^^^^
* **attenuation**
bpy.types.FModifier
-------------------
Added
^^^^^
* :class:`bpy.types.FModifier.blend_in`
* :class:`bpy.types.FModifier.blend_out`
* :class:`bpy.types.FModifier.frame_end`
* :class:`bpy.types.FModifier.frame_start`
* :class:`bpy.types.FModifier.influence`
* :class:`bpy.types.FModifier.use_influence`
* :class:`bpy.types.FModifier.use_restricted_range`
bpy.types.EnvironmentMap
------------------------
Added
^^^^^
* :class:`bpy.types.EnvironmentMap.clear`
* :class:`bpy.types.EnvironmentMap.is_valid`
* :class:`bpy.types.EnvironmentMap.save`
bpy.types.IDMaterials
---------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.IDMaterials.save` (index, update_data), *was (index)*
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.use_translate_interface`
Removed
^^^^^^^
* **use_translate_buttons**
* **use_translate_toolbox**
bpy.types.LimitDistanceConstraint
---------------------------------
Added
^^^^^
* :class:`bpy.types.LimitDistanceConstraint.head_tail`
* :class:`bpy.types.LimitDistanceConstraint.use_transform_limit`
bpy.types.MovieSequence
-----------------------
Added
^^^^^
* :class:`bpy.types.MovieSequence.streamindex`
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.game_settings`
* :class:`bpy.types.Material.pass_index`
bpy.types.RenderLayer
---------------------
Added
^^^^^
* :class:`bpy.types.RenderLayer.use_pass_material_index`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.closest_point_on_mesh`
* :class:`bpy.types.Object.matrix_parent_inverse`
bpy.types.ThemeNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.ThemeNodeEditor.noodle_curving`
bpy.types.SequenceProxy
-----------------------
Added
^^^^^
* :class:`bpy.types.SequenceProxy.build_100`
* :class:`bpy.types.SequenceProxy.build_25`
* :class:`bpy.types.SequenceProxy.build_50`
* :class:`bpy.types.SequenceProxy.build_75`
* :class:`bpy.types.SequenceProxy.build_free_run`
* :class:`bpy.types.SequenceProxy.build_free_run_rec_date`
* :class:`bpy.types.SequenceProxy.build_record_run`
* :class:`bpy.types.SequenceProxy.quality`
* :class:`bpy.types.SequenceProxy.timecode`
bpy.types.SpaceUVEditor
-----------------------
Added
^^^^^
* :class:`bpy.types.SpaceUVEditor.show_faces`
bpy.types.Sequence
------------------
Added
^^^^^
* :class:`bpy.types.Sequence.waveform`
bpy.types.ChildOfConstraint
---------------------------
Added
^^^^^
* :class:`bpy.types.ChildOfConstraint.inverse_matrix`
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.show_datablock_filters`
* :class:`bpy.types.DopeSheet.show_speakers`
bpy.types.ActionActuator
------------------------
Added
^^^^^
* :class:`bpy.types.ActionActuator.apply_to_children`
* :class:`bpy.types.ActionActuator.layer`
* :class:`bpy.types.ActionActuator.layer_weight`
* :class:`bpy.types.ActionActuator.use_additive`
* :class:`bpy.types.ActionActuator.use_force`
* :class:`bpy.types.ActionActuator.use_local`
bpy.types.KeyConfigurations
---------------------------
Added
^^^^^
* :class:`bpy.types.KeyConfigurations.addon`
* :class:`bpy.types.KeyConfigurations.user`
bpy.types.VertexGroup
---------------------
Added
^^^^^
* :class:`bpy.types.VertexGroup.lock_weight`
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.speaker`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.pack`
* :class:`bpy.types.Image.unpack`
* :class:`bpy.types.Image.use_generated_float`
bpy.types.Curve
---------------
Added
^^^^^
* :class:`bpy.types.Curve.fill_mode`
Removed
^^^^^^^
* **use_fill_back**
* **use_fill_front**
bpy.types.KeyMapItem
--------------------
Added
^^^^^
* :class:`bpy.types.KeyMapItem.is_user_modified`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.level_height`
* :class:`bpy.types.SceneGameData.obstacle_simulation`
* :class:`bpy.types.SceneGameData.recast_data`
* :class:`bpy.types.SceneGameData.restrict_animation_updates`
* :class:`bpy.types.SceneGameData.show_obstacle_simulation`

@ -39,6 +39,9 @@ python doc/python_api/sphinx_changelog_gen.py \
--api_to blender_api_2_57.py \
--api_out changes.rst
# Save the latest API dump in this folder, renaming it with its revision.
# This way the next person updating it doesn't need to build an old Blender only for that
"""
# format