forked from bartvdbraak/blender
Bugfix: separate mesh did not preserve UV/Color layers.
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a5b30906ad
commit
e5d61c7f41
@ -1342,11 +1342,14 @@ static int mesh_separate_selected(Scene *scene, Base *editbase)
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ED_base_object_select(basenew, BA_DESELECT);
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/* 2 */
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basenew->object->data= menew= add_mesh(me->id.name); /* empty */
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basenew->object->data= menew= add_mesh(me->id.name+2); /* empty */
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assign_matarar(basenew->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
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me->id.us--;
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make_editMesh(scene, basenew->object);
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emnew= menew->edit_mesh;
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CustomData_copy(&em->vdata, &emnew->vdata, CD_MASK_EDITMESH, CD_DEFAULT, 0);
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CustomData_copy(&em->edata, &emnew->edata, CD_MASK_EDITMESH, CD_DEFAULT, 0);
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CustomData_copy(&em->fdata, &emnew->fdata, CD_MASK_EDITMESH, CD_DEFAULT, 0);
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/* 3 */
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/* SPLIT: first make duplicate */
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@ -1389,6 +1392,8 @@ static int mesh_separate_selected(Scene *scene, Base *editbase)
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/* 5 */
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load_editMesh(scene, basenew->object);
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free_editMesh(emnew);
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MEM_freeN(menew->edit_mesh);
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menew->edit_mesh= NULL;
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/* hashedges are invalid now, make new! */
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editMesh_set_hash(em);
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