forked from bartvdbraak/blender
Added a default margin to the tile dependancy of the lens distortion
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@ -256,7 +256,7 @@ bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input
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UPDATE_INPUT;
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determineUV(coords, input->xmax, input->ymin);
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UPDATE_INPUT;
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margin = (ABS(this->m_distortion) + this->m_dispersion) * MARGIN;
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margin = (ABS(this->m_distortion) + this->m_dispersion) * MARGIN + 2.0f;
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}
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else
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{
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