Fix for bug #8385: vector inputs of texture node in the compositor did

not work correct, it should use bNodeStack inputs like other nodes.
This commit is contained in:
Brecht Van Lommel 2008-03-13 11:26:18 +00:00
parent 363dcf9535
commit e625266162
2 changed files with 11 additions and 5 deletions

@ -45,16 +45,15 @@ static bNodeSocketType cmp_node_texture_out[]= {
static void texture_procedural(CompBuf *cbuf, float *col, float xco, float yco)
{
bNode *node= cbuf->node;
bNodeSocket *sock= node->inputs.first;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
float vec[3], *size, nor[3]={0.0f, 0.0f, 0.0f};
int retval, type= cbuf->type;
size= sock->next->ns.vec;
size= cbuf->procedural_size;
vec[0]= size[0]*(xco + sock->ns.vec[0]);
vec[1]= size[1]*(yco + sock->ns.vec[1]);
vec[2]= size[2]*sock->ns.vec[2];
vec[0]= size[0]*(xco + cbuf->procedural_offset[0]);
vec[1]= size[1]*(yco + cbuf->procedural_offset[1]);
vec[2]= size[2]*cbuf->procedural_offset[2];
retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
@ -106,6 +105,8 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in,
prevbuf->rect_procedural= texture_procedural;
prevbuf->node= node;
VECCOPY(prevbuf->procedural_offset, in[0]->vec);
VECCOPY(prevbuf->procedural_size, in[1]->vec);
composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA);
generate_preview(node, prevbuf);
free_compbuf(prevbuf);
@ -115,6 +116,8 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in,
stackbuf->rect_procedural= texture_procedural;
stackbuf->node= node;
VECCOPY(stackbuf->procedural_offset, in[0]->vec);
VECCOPY(stackbuf->procedural_size, in[1]->vec);
out[0]->data= stackbuf;
}
@ -123,6 +126,8 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in,
stackbuf->rect_procedural= texture_procedural;
stackbuf->node= node;
VECCOPY(stackbuf->procedural_offset, in[0]->vec);
VECCOPY(stackbuf->procedural_size, in[1]->vec);
out[1]->data= stackbuf;
}

@ -107,6 +107,7 @@ typedef struct CompBuf {
int xof, yof; /* relative to center of target image */
void (*rect_procedural)(struct CompBuf *, float *, float, float);
float procedural_size[3], procedural_offset[3];
bNode *node; /* only in use for procedural bufs */
struct CompBuf *next, *prev; /* for pass-on, works nicer than reference counting */