forked from bartvdbraak/blender
Fluid: Added missing UI options for effector objects
UI was missing some of the new functionality introduced in a5c4a44df67e.
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parent
79558a581d
commit
e65f5c07b0
@ -262,12 +262,16 @@ class PHYSICS_PT_settings(PhysicButtonsPanel, Panel):
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row = layout.row()
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row = layout.row()
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row.prop(effector_settings, "effector_type")
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row.prop(effector_settings, "effector_type")
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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grid = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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col = flow.column()
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col = grid.column()
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col.prop(effector_settings, "subframes", text="Sampling Substeps")
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col.prop(effector_settings, "use_plane_init", text="Is Planar")
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col.prop(effector_settings, "surface_distance", text="Surface Thickness")
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col.prop(effector_settings, "surface_distance", text="Surface Thickness")
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col = grid.column()
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col.prop(effector_settings, "use_effector", text="Use Effector")
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col.prop(effector_settings, "use_plane_init", text="Is Planar")
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col.prop(effector_settings, "delete_in_obstacle", text="Delete In Obstacle")
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col.prop(effector_settings, "delete_in_obstacle", text="Delete In Obstacle")
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if effector_settings.effector_type == 'GUIDE':
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if effector_settings.effector_type == 'GUIDE':
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