More compiler fixes for BLI_convertstringcode calls

This commit is contained in:
Joshua Leung 2008-05-04 11:09:30 +00:00
parent 5e3f871f65
commit e6be454787

@ -264,7 +264,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
if (exitstring != "") if (exitstring != "")
strcpy(basedpath, exitstring.Ptr()); strcpy(basedpath, exitstring.Ptr());
BLI_convertstringcode(basedpath, pathname, 0); BLI_convertstringcode(basedpath, pathname);
bfd = load_game_data(basedpath); bfd = load_game_data(basedpath);
// if it wasn't loaded, try it forced relative // if it wasn't loaded, try it forced relative
@ -275,7 +275,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
strcpy(temppath, "//"); strcpy(temppath, "//");
strcat(temppath, basedpath); strcat(temppath, basedpath);
BLI_convertstringcode(temppath, pathname, 0); BLI_convertstringcode(temppath, pathname);
bfd = load_game_data(temppath); bfd = load_game_data(temppath);
} }