Dynamic Paint:

* Converted some more functions to use mpolys/mloops instead of tessellated faces.
* Fixed some bmesh related issues.
This commit is contained in:
Miika Hamalainen 2012-01-24 18:29:01 +00:00
parent b320e3ee5b
commit e6e88ff7c1

@ -1222,6 +1222,7 @@ static int surface_usesAdjData(DynamicPaintSurface *surface)
static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int force_init)
{
PaintSurfaceData *sData = surface->data;
DerivedMesh *dm = surface->canvas->dm;
PaintAdjData *ed;
int *temp_data;
int neigh_points = 0;
@ -1230,7 +1231,7 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
/* For vertex format, neighbours are connected by edges */
neigh_points = 2*surface->canvas->dm->getNumEdges(surface->canvas->dm);
neigh_points = 2*dm->getNumEdges(dm);
}
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ)
neigh_points = sData->total_points*8;
@ -1260,10 +1261,11 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for
int n_pos;
/* For vertex format, count every vertex that is connected by an edge */
int numOfEdges = surface->canvas->dm->getNumEdges(surface->canvas->dm);
int numOfFaces = surface->canvas->dm->getNumTessFaces(surface->canvas->dm);
struct MEdge *edge = surface->canvas->dm->getEdgeArray(surface->canvas->dm);
struct MFace *face = surface->canvas->dm->getTessFaceArray(surface->canvas->dm);
int numOfEdges = dm->getNumEdges(dm);
int numOfPolys = dm->getNumPolys(dm);
struct MEdge *edge = dm->getEdgeArray(dm);
struct MPoly *mpoly = dm->getPolyArray(dm);
struct MLoop *mloop = dm->getLoopArray(dm);
/* count number of edges per vertex */
for (i=0; i<numOfEdges; i++) {
@ -1275,12 +1277,11 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for
}
/* to locate points on "mesh edge" */
for (i=0; i<numOfFaces; i++) {
temp_data[face[i].v1]++;
temp_data[face[i].v2]++;
temp_data[face[i].v3]++;
if (face[i].v4)
temp_data[face[i].v4]++;
for (i=0; i<numOfPolys; i++) {
int j=0;
for (; j<mpoly[i].totloop; j++) {
temp_data[mloop[mpoly[i].loopstart + j].v]++;
}
}
/* now check if total number of edges+faces for
@ -1419,31 +1420,27 @@ void dynamicPaint_setInitialColor(DynamicPaintSurface *surface)
}
/* vertex color layer */
else if (surface->init_color_type == MOD_DPAINT_INITIAL_VERTEXCOLOR) {
MCol *col = CustomData_get_layer_named(&dm->faceData, CD_MCOL, surface->init_layername);
if (!col) return;
/* for vertex surface, just copy colors from mcol */
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
MFace *mface = dm->getTessFaceArray(dm);
int numOfFaces = dm->getNumTessFaces(dm);
MLoop *mloop = dm->getLoopArray(dm);
int numOfLoops = dm->getNumLoops(dm);
MCol *col = CustomData_get_layer_named(&dm->loopData, CD_MLOOPCOL, surface->init_layername);
if (!col) return;
#pragma omp parallel for schedule(static)
for (i=0; i<numOfFaces; i++) {
int numOfVert = (mface[i].v4) ? 4 : 3;
int j;
for (j=0; j<numOfVert; j++) {
unsigned int *vert = ((&mface[i].v1)+j);
pPoint[*vert].color[0] = 1.0f/255.f*(float)col[i*4+j].b;
pPoint[*vert].color[1] = 1.0f/255.f*(float)col[i*4+j].g;
pPoint[*vert].color[2] = 1.0f/255.f*(float)col[i*4+j].r;
pPoint[*vert].alpha = 1.0f/255.f*(float)col[i*4+j].a;
}
for (i=0; i<numOfLoops; i++) {
pPoint[mloop[i].v].color[0] = 1.0f/255.f*(float)col[i].b;
pPoint[mloop[i].v].color[1] = 1.0f/255.f*(float)col[i].g;
pPoint[mloop[i].v].color[2] = 1.0f/255.f*(float)col[i].r;
pPoint[mloop[i].v].alpha = 1.0f/255.f*(float)col[i].a;
}
}
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
ImgSeqFormatData *f_data = (ImgSeqFormatData*)sData->format_data;
int samples = (surface->flags & MOD_DPAINT_ANTIALIAS) ? 5 : 1;
MCol *col = CustomData_get_layer_named(&dm->faceData, CD_MCOL, surface->init_layername);
if (!col) return;
#pragma omp parallel for schedule(static)
for (i=0; i<sData->total_points; i++) {
@ -1870,6 +1867,10 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
/* Modifier call. Processes dynamic paint modifier step. */
struct DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm)
{
/* For now generate tessfaces in every case
* XXX - move/remove when most of dpaint functions are converted to use bmesh types */
DM_ensure_tessface(dm);
/* Update canvas data for a new frame */
dynamicPaint_frameUpdate(pmd, scene, ob, dm);
@ -2109,7 +2110,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
if (!dm) return setError(canvas, "Canvas mesh not updated.");
if (surface->format != MOD_DPAINT_SURFACE_F_IMAGESEQ) return setError(canvas, "Can't bake non-\"image sequence\" formats.");
numOfFaces = dm->getNumPolys(dm);
numOfFaces = dm->getNumTessFaces(dm);
mface = dm->getTessFaceArray(dm);
/* get uv map */