forked from bartvdbraak/blender
drawmesh.c - change from mal_CanDo that makes lighting work the same as in blender 2.44.
header_view3d.c - smoothview wasnt working with the camera menu
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deffce3c19
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e6fe5214b9
@ -1034,7 +1034,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
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g_draw_tface_mesh_ob = ob;
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g_draw_tface_mesh_istex = istex;
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memcpy(g_draw_tface_mesh_obcol, obcol, sizeof(obcol));
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set_draw_settings_cached(1, 0, 0, 1, 0, 0, 0);
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set_draw_settings_cached(1, 0, 0, g_draw_tface_mesh_islight, 0, 0, 0);
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if(dt > OB_SOLID || g_draw_tface_mesh_islight==-1) {
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bProperty *prop = get_property(ob, "Text");
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@ -59,6 +59,7 @@
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#include "DNA_view3d_types.h"
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#include "DNA_text_types.h" /* for space handlers */
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#include "DNA_texture_types.h"
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#include "DNA_userdef_types.h" /* U.smooth_viewtx */
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#include "BKE_action.h"
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#include "BKE_curve.h"
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@ -70,6 +71,7 @@
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_utildefines.h" /* for VECCOPY */
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#ifdef WITH_VERSE
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#include "BKE_verse.h"
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@ -213,11 +215,35 @@ static void do_view3d_view_camerasmenu(void *arg, int event)
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i++;
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if (event==i) {
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G.vd->camera= base->object;
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handle_view3d_lock();
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G.vd->persp= 2;
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G.vd->view= 0;
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if (G.vd->camera == base->object && G.vd->persp==2)
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return;
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if (U.smooth_viewtx) {
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/* move 3d view to camera view */
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float orig_ofs[3], orig_lens = G.vd->lens;
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VECCOPY(orig_ofs, G.vd->ofs);
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if (G.vd->camera && G.vd->persp==2)
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view_settings_from_ob(G.vd->camera, G.vd->ofs, G.vd->viewquat, &G.vd->dist, &G.vd->lens);
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G.vd->camera = base->object;
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handle_view3d_lock();
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G.vd->persp= 2;
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G.vd->view= 0;
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smooth_view_to_camera(G.vd);
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/* restore values */
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VECCOPY(G.vd->ofs, orig_ofs);
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G.vd->lens = orig_lens;
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} else {
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G.vd->camera= base->object;
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handle_view3d_lock();
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G.vd->persp= 2;
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G.vd->view= 0;
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}
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break;
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}
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}
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}
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