forked from bartvdbraak/blender
Cleanup
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e827d904ae
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e71f2fc3ba
@ -873,9 +873,9 @@ bool BKE_object_is_in_wpaint_select_vert(Object *ob)
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{
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if (ob->type == OB_MESH) {
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Mesh *me = ob->data;
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return ( (ob->mode & OB_MODE_WEIGHT_PAINT) &&
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(me->edit_btmesh == NULL) &&
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(ME_EDIT_PAINT_SEL_MODE(me) == SCE_SELECT_VERTEX) );
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return ((ob->mode & OB_MODE_WEIGHT_PAINT) &&
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(me->edit_btmesh == NULL) &&
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(ME_EDIT_PAINT_SEL_MODE(me) == SCE_SELECT_VERTEX));
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}
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return false;
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@ -2306,7 +2306,7 @@ static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat
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int a;
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/* include framerate */
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fac1 = (1.0f / (1.0f + fabsf(ob->sf)) );
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fac1 = (1.0f / (1.0f + fabsf(ob->sf)));
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if (fac1 >= 1.0f) return 0;
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fac2 = 1.0f - fac1;
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@ -686,7 +686,7 @@ static int implicit_leafs_index(BVHBuildHelper *data, int depth, int child_index
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/* This functions returns the number of branches needed to have the requested number of leafs. */
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static int implicit_needed_branches(int tree_type, int leafs)
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{
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return max_ii(1, (leafs + tree_type - 3) / (tree_type - 1) );
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return max_ii(1, (leafs + tree_type - 3) / (tree_type - 1));
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}
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/**
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@ -366,9 +366,10 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
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for (md = ob->modifiers.first; md; md = md->next) {
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if (md->type == eModifierType_ParticleSystem) {
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ParticleSystemModifierData *pmd = (ParticleSystemModifierData*) md;
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if (pmd->psys && pmd->psys->clmd)
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ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
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if (pmd->psys && pmd->psys->clmd) {
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pmd->psys->clmd->sim_parms->vel_damping = 1.0f;
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}
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}
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}
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}
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@ -408,8 +408,8 @@ void sample_fcurve(FCurve *fcu)
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* keyframes while sampling will affect the outcome...
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* - only start sampling+adding from index=1, so that we don't overwrite original keyframe
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*/
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range = (int)(ceil(end->vec[1][0] - start->vec[1][0]) );
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sfra = (int)(floor(start->vec[1][0]) );
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range = (int)(ceil(end->vec[1][0] - start->vec[1][0]));
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sfra = (int)(floor(start->vec[1][0]));
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if (range) {
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value_cache = MEM_callocN(sizeof(TempFrameValCache) * range, "IcuFrameValCache");
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@ -1523,7 +1523,7 @@ void uiComposeLinks(uiBlock *block)
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}
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}
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else if (link->poin) {
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bt = ui_find_inlink(block, *(link->poin) );
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bt = ui_find_inlink(block, *link->poin);
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if (bt) {
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if ((but->flag & UI_BUT_SCA_LINK_GREY) || (bt->flag & UI_BUT_SCA_LINK_GREY)) {
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ui_add_link_line(&link->lines, but, bt, true);
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@ -1561,7 +1561,7 @@ enum {
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*/
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static short mouse_in_scroller_handle(int mouse, int sc_min, int sc_max, int sh_min, int sh_max)
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{
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short in_min, in_max, in_bar, out_min, out_max, in_view = 1;
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bool in_min, in_max, in_bar, out_min, out_max, in_view = 1;
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/* firstly, check if
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* - 'bubble' fills entire scroller
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@ -1584,9 +1584,9 @@ static short mouse_in_scroller_handle(int mouse, int sc_min, int sc_max, int sh_
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/* check if mouse is in or past either handle */
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/* TODO: check if these extents are still valid or not */
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in_max = ( (mouse >= (sh_max - V2D_SCROLLER_HANDLE_SIZE)) && (mouse <= (sh_max + V2D_SCROLLER_HANDLE_SIZE)) );
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in_min = ( (mouse <= (sh_min + V2D_SCROLLER_HANDLE_SIZE)) && (mouse >= (sh_min - V2D_SCROLLER_HANDLE_SIZE)) );
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in_bar = ( (mouse < (sh_max - V2D_SCROLLER_HANDLE_SIZE)) && (mouse > (sh_min + V2D_SCROLLER_HANDLE_SIZE)) );
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in_max = ((mouse >= (sh_max - V2D_SCROLLER_HANDLE_SIZE)) && (mouse <= (sh_max + V2D_SCROLLER_HANDLE_SIZE)));
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in_min = ((mouse <= (sh_min + V2D_SCROLLER_HANDLE_SIZE)) && (mouse >= (sh_min - V2D_SCROLLER_HANDLE_SIZE)));
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in_bar = ((mouse < (sh_max - V2D_SCROLLER_HANDLE_SIZE)) && (mouse > (sh_min + V2D_SCROLLER_HANDLE_SIZE)));
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out_min = mouse < (sh_min - V2D_SCROLLER_HANDLE_SIZE);
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out_max = mouse > (sh_max + V2D_SCROLLER_HANDLE_SIZE);
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@ -753,11 +753,11 @@ static bool select_grouped_color(bContext *C, Object *ob)
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static bool objects_share_gameprop(Object *a, Object *b)
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{
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bProperty *prop;
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/*make a copy of all its properties*/
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for (prop = a->prop.first; prop; prop = prop->next) {
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if (BKE_bproperty_object_get(b, prop->name) )
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if (BKE_bproperty_object_get(b, prop->name)) {
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return 1;
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}
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}
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return 0;
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}
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@ -2954,7 +2954,7 @@ static void project_paint_begin(ProjPaintState *ps)
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ps->dm_release = true;
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}
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if (!CustomData_has_layer(&ps->dm->faceData, CD_MTFACE) ) {
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if (!CustomData_has_layer(&ps->dm->faceData, CD_MTFACE)) {
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if (ps->dm_release)
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ps->dm->release(ps->dm);
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@ -290,7 +290,7 @@ int textview_draw(TextViewContext *tvc, const int draw, int mval[2], void **mous
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cdc.lheight = tvc->lheight;
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cdc.lofs = -BLF_descender(mono);
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/* note, scroll bar must be already subtracted () */
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cdc.console_width = (tvc->winx - (CONSOLE_DRAW_MARGIN * 2) ) / cdc.cwidth;
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cdc.console_width = (tvc->winx - (CONSOLE_DRAW_MARGIN * 2)) / cdc.cwidth;
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/* avoid divide by zero on small windows */
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if (cdc.console_width < 1)
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cdc.console_width = 1;
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@ -946,9 +946,13 @@ static void node_shader_buts_subsurface(uiLayout *layout, bContext *C, PointerRN
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PointerRNA scene = CTX_data_pointer_get(C, "scene");
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if (scene.data) {
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PointerRNA cscene = RNA_pointer_get(&scene, "cycles");
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if (cscene.data && (RNA_enum_get(&cscene, "device") == 1 && U.compute_device_type != 0
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&& RNA_enum_get(&cscene, "feature_set") == 0))
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if (cscene.data &&
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((U.compute_device_type != USER_COMPUTE_DEVICE_NONE) &&
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(RNA_enum_get(&cscene, "device") == 1) &&
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(RNA_enum_get(&cscene, "feature_set") == 0)))
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{
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uiItemL(layout, IFACE_("Only enabled in experimental GPU kernel"), ICON_ERROR);
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}
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}
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uiItemR(layout, ptr, "falloff", 0, "", ICON_NONE);
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@ -138,7 +138,7 @@ void ED_node_tag_update_id(ID *id)
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DAG_id_tag_update(id, 0);
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WM_main_add_notifier(NC_TEXTURE | ND_NODES, id);
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}
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else if(id == &ntree->id) {
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else if (id == &ntree->id) {
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/* node groups */
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DAG_id_tag_update(id, 0);
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}
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