forked from bartvdbraak/blender
Fix T37869: vertex paint + wireframe draw mode + smoke domain did not draw correct.
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@ -535,8 +535,9 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
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if (gl_depth) {
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glEnable(GL_DEPTH_TEST);
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glDepthMask(GL_TRUE);
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}
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glDepthMask(GL_TRUE);
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}
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#ifdef SMOKE_DEBUG_VELOCITY
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@ -105,7 +105,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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{
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SmokeModifierData *smd = (SmokeModifierData *) md;
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if(flag & MOD_APPLY_ORCO)
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if (flag & MOD_APPLY_ORCO)
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return dm;
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return smokeModifier_do(smd, md->scene, ob, dm);
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