style cleanup: pep8

This commit is contained in:
Campbell Barton 2013-08-23 04:04:46 +00:00
parent fc9d4bdf73
commit e8dced9074

@ -80,9 +80,11 @@ def draw_samples_info(layout, cscene):
if cscene.progressive:
col.label("%s AA" % aa)
else:
col.label("%s AA, %s Diffuse, %s Glossy, %s Transmission" % (aa, d*aa, g*aa, t*aa))
col.label("%s AA, %s Diffuse, %s Glossy, %s Transmission" %
(aa, d * aa, g * aa, t * aa))
col.separator()
col.label("%s AO, %s Mesh Light, %s Subsurface" % (ao*aa, ml*aa, sss*aa))
col.label("%s AO, %s Mesh Light, %s Subsurface" %
(ao * aa, ml * aa, sss * aa))
class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel):
@ -588,7 +590,8 @@ class CyclesObject_PT_ray_visibility(CyclesButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.object
return CyclesButtonsPanel.poll(context) and ob and ob.type in {'MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META', 'LAMP'}
return (CyclesButtonsPanel.poll(context) and
ob and ob.type in {'MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META', 'LAMP'})
def draw(self, context):
layout = self.layout