Fix T53607: Cycles normal map baking problem when there is no bump.

This commit is contained in:
Brecht Van Lommel 2017-12-25 23:04:51 +01:00
parent 7e4568a939
commit e8e92dffed

@ -151,6 +151,10 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
progress.reset_sample();
progress.set_total_pixel_samples(total_pixel_samples);
/* needs to be up to date for baking specific AA samples */
dscene->data.integrator.aa_samples = num_samples;
device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
@ -175,9 +179,6 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
d_output.zero_to_device();
d_input.copy_to_device();
/* needs to be up to data for attribute access */
device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
DeviceTask task(DeviceTask::SHADER);
task.shader_input = d_input.device_pointer;
task.shader_output = d_output.device_pointer;