Frustum sphere culling.

Do a sphere<->camera sphere and a sphere<->frustum before the box<->frustum test.
This commit is contained in:
Kester Maddock 2004-05-21 09:21:15 +00:00
parent 1217928e66
commit e957b12f0e
9 changed files with 368 additions and 84 deletions

@ -39,6 +39,8 @@
#pragma warning (disable : 4786)
#endif
#include <math.h>
#include "BL_BlenderDataConversion.h"
#include "KX_BlenderGL.h"
#include "KX_BlenderScalarInterpolator.h"
@ -523,12 +525,11 @@ static PHY_ShapeProps *CreateShapePropsFromBlenderObject(struct Object* blendero
void my_boundbox_mesh(Mesh *me, float *loc, float *size)
{
float my_boundbox_mesh(Mesh *me, float *loc, float *size)
{
MVert *mvert;
BoundBox *bb;
float min[3], max[3];
MT_Point3 min, max;
float mloc[3], msize[3];
int a;
@ -543,7 +544,7 @@ void my_boundbox_mesh(Mesh *me, float *loc, float *size)
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
DO_MINMAX(mvert->co, min, max);
}
}
if(me->totvert) {
loc[0]= (min[0]+max[0])/2.0;
@ -567,7 +568,16 @@ void my_boundbox_mesh(Mesh *me, float *loc, float *size)
bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= loc[2]-size[2];
bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= loc[2]+size[2];
}
float radius = 0;
for (a=0, mvert = me->mvert; a < me->totvert; a++, mvert++)
{
float vert_radius = MT_Vector3(mvert->co).length2();
if (vert_radius > radius)
radius = vert_radius;
}
return sqrt(radius);
}
@ -863,7 +873,7 @@ static KX_GameObject *gameobject_from_blenderobject(
Mesh* mesh = static_cast<Mesh*>(ob->data);
RAS_MeshObject* meshobj = converter->FindGameMesh(mesh, ob->lay);
float centre[3], extents[3];
my_boundbox_mesh((Mesh*) ob->data, centre, extents);
float radius = my_boundbox_mesh((Mesh*) ob->data, centre, extents);
if (!meshobj) {
meshobj = BL_ConvertMesh(mesh,ob,rendertools,kxscene,converter);
@ -898,6 +908,7 @@ static KX_GameObject *gameobject_from_blenderobject(
MT_Point3 max = MT_Point3(centre) + MT_Vector3(extents);
SG_BBox bbox = SG_BBox(min, max);
gameobj->GetSGNode()->SetBBox(bbox);
gameobj->GetSGNode()->SetRadius(radius);
break;
}

@ -118,7 +118,9 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
itm++;
}
#ifdef USE_SUMO_SOLID
KX_ClearSumoSharedShapes();
#endif
}

@ -615,6 +615,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
replica->GetSGNode()->UpdateWorldData(0);
replica->GetSGNode()->SetBBox(originalobj->GetSGNode()->BBox());
replica->GetSGNode()->SetRadius(originalobj->GetSGNode()->Radius());
return replica;
}
@ -803,13 +804,22 @@ void KX_Scene::UpdateMeshTransformations()
void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty)
{
int intersect = KX_Camera::INTERSECT;
KX_GameObject *gameobj = node->Client()?(KX_GameObject*) node->Client()->GetSGClientObject():NULL;
/* If the camera is inside the box, assume intersect. */
if (!node->inside(GetActiveCamera()->NodeGetWorldPosition()))
{
MT_Point3 box[8];
node->get(box);
intersect = GetActiveCamera()->BoxInsideFrustum(box);
MT_Scalar radius = node->Radius();
MT_Point3 centre = node->Centre();
intersect = GetActiveCamera()->SphereInsideFrustum(centre, radius);
if (intersect == KX_Camera::INTERSECT)
{
MT_Point3 box[8];
node->get(box);
intersect = GetActiveCamera()->BoxInsideFrustum(box);
}
}
switch (intersect)
@ -818,9 +828,8 @@ void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty)
MarkSubTreeVisible(node, rasty, false);
break;
case KX_Camera::INTERSECT:
if (node->Client())
if (gameobj)
{
KX_GameObject *gameobj = (KX_GameObject*) node->Client()->GetSGClientObject();
int nummeshes = gameobj->GetMeshCount();
for (int m=0;m<nummeshes;m++)
@ -856,7 +865,7 @@ void KX_Scene::MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool vi
(gameobj->GetMesh(m))->SchedulePolygons(rasty->GetDrawingMode(),rasty);
}
}
gameobj->MarkVisible(visible);
gameobj->MarkVisible(visible && gameobj->GetVisible());
}
if (node->Left())
MarkSubTreeVisible(node->Left(), rasty, visible);
@ -873,19 +882,39 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty)
for (int i = 0; i < m_objectlist->GetCount(); i++)
{
KX_GameObject* gameobj = (KX_GameObject*)m_objectlist->GetValue(i);
// If Frustum culling is off, the object is always visible.
bool vis = !GetActiveCamera()->GetFrustumCulling();
if (!vis)
vis = gameobj->GetSGNode()->inside( GetActiveCamera()->GetCameraLocation() );
// If the camera is inside this node, then the object is visible.
if (!vis)
{
MT_Point3 box[8];
gameobj->GetSGNode()->getBBox(box);
vis = GetActiveCamera()->BoxInsideFrustum(box) != KX_Camera::OUTSIDE;
vis = gameobj->GetSGNode()->inside( GetActiveCamera()->GetCameraLocation() );
}
// Test the object's bound sphere against the view frustum.
if (!vis)
{
MT_Vector3 scale = gameobj->GetSGNode()->GetWorldScaling();
MT_Scalar radius = scale[scale.closestAxis()] * gameobj->GetSGNode()->Radius();
switch (GetActiveCamera()->SphereInsideFrustum(gameobj->NodeGetWorldPosition(), radius))
{
case KX_Camera::INSIDE:
vis = true;
break;
case KX_Camera::OUTSIDE:
vis = false;
break;
case KX_Camera::INTERSECT:
// Test the object's bound box against the view frustum.
MT_Point3 box[8];
gameobj->GetSGNode()->getBBox(box);
vis = GetActiveCamera()->BoxInsideFrustum(box) != KX_Camera::OUTSIDE;
break;
}
}
if (vis)
{
int nummeshes = gameobj->GetMeshCount();
for (int m=0;m<nummeshes;m++)
@ -901,7 +930,10 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty)
}
}
#else
MarkVisible(m_objecttree, rasty);
if (GetActiveCamera()->GetFrustumCulling())
MarkVisible(m_objecttree, rasty);
else
MarkSubTreeVisible(m_objecttree, rasty, true);
#endif
}

@ -52,6 +52,12 @@ SG_BBox::SG_BBox(const SG_BBox &other, const MT_Transform &world) :
m_min(world(other.m_min)),
m_max(world(other.m_max))
{
*this += world(MT_Point3(m_min[0], m_min[1], m_max[2]));
*this += world(MT_Point3(m_min[0], m_max[1], m_min[2]));
*this += world(MT_Point3(m_min[0], m_max[1], m_max[2]));
*this += world(MT_Point3(m_max[0], m_min[1], m_min[2]));
*this += world(MT_Point3(m_max[0], m_min[1], m_max[2]));
*this += world(MT_Point3(m_max[0], m_max[1], m_min[2]));
}
SG_BBox::SG_BBox(const SG_BBox &other) :
@ -64,7 +70,7 @@ SG_BBox::~ SG_BBox()
{
}
SG_BBox& SG_BBox::operator +=(MT_Point3 &point)
SG_BBox& SG_BBox::operator +=(const MT_Point3 &point)
{
if (point[0] < m_min[0])
m_min[0] = point[0];
@ -84,7 +90,7 @@ SG_BBox& SG_BBox::operator +=(MT_Point3 &point)
return *this;
}
SG_BBox& SG_BBox::operator += (SG_BBox &bbox)
SG_BBox& SG_BBox::operator += (const SG_BBox &bbox)
{
*this += bbox.m_min;
*this += bbox.m_max;
@ -92,7 +98,7 @@ SG_BBox& SG_BBox::operator += (SG_BBox &bbox)
return *this;
}
SG_BBox SG_BBox::operator +(SG_BBox &bbox2) const
SG_BBox SG_BBox::operator +(const SG_BBox &bbox2) const
{
SG_BBox ret = *this;
ret += bbox2;
@ -121,7 +127,14 @@ void SG_BBox::scale(const MT_Vector3& size, const MT_Point3& point)
SG_BBox SG_BBox::transform(const MT_Transform &world) const
{
return SG_BBox(world(m_min), world(m_max));
SG_BBox bbox(world(m_min), world(m_max));
bbox += world(MT_Point3(m_min[0], m_min[1], m_max[2]));
bbox += world(MT_Point3(m_min[0], m_max[1], m_min[2]));
bbox += world(MT_Point3(m_min[0], m_max[1], m_max[2]));
bbox += world(MT_Point3(m_max[0], m_min[1], m_min[2]));
bbox += world(MT_Point3(m_max[0], m_min[1], m_max[2]));
bbox += world(MT_Point3(m_max[0], m_max[1], m_min[2]));
return bbox;
}
bool SG_BBox::inside(const MT_Point3 &point) const
@ -177,3 +190,64 @@ void SG_BBox::getaa(MT_Point3 *box, const MT_Transform &world) const
*box++ = MT_Point3(max[0], max[1], min[2]);
*box++ = max;
}
void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
{
MT_Scalar sizex = m_max[0] - m_min[0];
MT_Scalar sizey = m_max[1] - m_min[1];
MT_Scalar sizez = m_max[2] - m_min[2];
if (sizex < sizey)
{
if (sizey > sizez)
{
left.m_min = m_min;
left.m_max[0] = m_max[0];
left.m_max[1] = m_min[1] + sizey/2.0;
left.m_max[2] = m_max[2];
right.m_min[0] = m_min[0];
right.m_min[1] = m_min[1] + sizey/2.0;
right.m_min[2] = m_min[2];
right.m_max = m_max;
std::cout << "splity" << std::endl;
} else {
left.m_min = m_min;
left.m_max[0] = m_max[0];
left.m_max[1] = m_max[1];
left.m_max[2] = m_min[2] + sizez/2.0;
right.m_min[0] = m_min[0];
right.m_min[1] = m_min[1];
right.m_min[2] = m_min[2] + sizez/2.0;
right.m_max = m_max;
std::cout << "splitz" << std::endl;
}
} else {
if (sizex > sizez)
{
left.m_min = m_min;
left.m_max[0] = m_min[0] + sizex/2.0;
left.m_max[1] = m_max[1];
left.m_max[2] = m_max[2];
right.m_min[0] = m_min[0] + sizex/2.0;
right.m_min[1] = m_min[1];
right.m_min[2] = m_min[2];
right.m_max = m_max;
std::cout << "splitx" << std::endl;
} else {
left.m_min = m_min;
left.m_max[0] = m_max[0];
left.m_max[1] = m_max[1];
left.m_max[2] = m_min[2] + sizez/2.0;
right.m_min[0] = m_min[0];
right.m_min[1] = m_min[1];
right.m_min[2] = m_min[2] + sizez/2.0;
right.m_max = m_max;
std::cout << "splitz" << std::endl;
}
}
//std::cout << "Left: " << left.m_min << " -> " << left.m_max << " Right: " << right.m_min << " -> " << right.m_max << std::endl;
}

@ -63,13 +63,13 @@ public:
/**
* Enlarges the bounding box to contain the specified point.
*/
SG_BBox& operator +=(MT_Point3 &point);
SG_BBox& operator +=(const MT_Point3 &point);
/**
* Enlarges the bounding box to contain the specified bound box.
*/
SG_BBox& operator +=(SG_BBox &bbox);
SG_BBox& operator +=(const SG_BBox &bbox);
SG_BBox operator + (SG_BBox &bbox2) const;
SG_BBox operator + (const SG_BBox &bbox2) const;
#if 0
/**
* Translates the bounding box.
@ -124,6 +124,10 @@ public:
* @param world a world transform to be applied.
*/
void getaa(MT_Point3 *box, const MT_Transform &world) const;
void split(SG_BBox &left, SG_BBox &right) const;
friend class SG_Tree;
};

@ -50,7 +50,7 @@ SG_Spatial(
m_localPosition(MT_Point3(0,0,0)),
m_localRotation(1,0,0,0,1,0,0,0,1),
m_localScaling(MT_Vector3(1.f,1.f,1.f)),
m_worldPosition(MT_Point3(0,0,0)),
m_worldRotation(0,0,0,0,0,0,0,0,0),
m_worldScaling(MT_Vector3(1.f,1.f,1.f)),
@ -74,7 +74,8 @@ SG_Spatial(
m_parent_relation(NULL),
m_bbox(other.m_bbox)
m_bbox(other.m_bbox),
m_radius(other.m_radius)
{
// duplicate the parent relation for this object
m_parent_relation = other.m_parent_relation->NewCopy();
@ -118,7 +119,8 @@ UpdateSpatialData(
for (;cit!=c_end;++cit)
{
bComputesWorldTransform = bComputesWorldTransform || (*cit)->Update(time);
if ((*cit)->Update(time))
bComputesWorldTransform = true;
}
// If none of the objects updated our values then we ask the
@ -126,9 +128,9 @@ UpdateSpatialData(
// our world coordinates.
if (!bComputesWorldTransform)
{
{
ComputeWorldTransforms(parent);
}
}
}
void SG_Spatial::ComputeWorldTransforms(const SG_Spatial *parent)
@ -299,18 +301,26 @@ void SG_Spatial::SetBBox(SG_BBox& bbox)
m_bbox = bbox;
}
MT_Transform SG_Spatial::GetWorldTransform() const
{
return MT_Transform(m_worldPosition, m_worldRotation.scaled(m_worldScaling[0], m_worldScaling[1], m_worldScaling[2]));
}
bool SG_Spatial::inside(const MT_Point3 &point) const
{
return m_bbox.transform(MT_Transform(m_worldPosition, m_worldRotation.scaled(m_worldScaling[0], m_worldScaling[1], m_worldScaling[2]))).inside(point);
MT_Scalar radius = m_worldScaling[m_worldScaling.closestAxis()]*m_radius;
return (m_worldPosition.distance2(point) <= radius*radius) ?
m_bbox.transform(GetWorldTransform()).inside(point) :
false;
}
void SG_Spatial::getBBox(MT_Point3 *box) const
{
m_bbox.get(box, MT_Transform(m_worldPosition, m_worldRotation.scaled(m_worldScaling[0], m_worldScaling[1], m_worldScaling[2])));
m_bbox.get(box, GetWorldTransform());
}
void SG_Spatial::getAABBox(MT_Point3 *box) const
{
m_bbox.getaa(box, MT_Transform(m_worldPosition, m_worldRotation.scaled(m_worldScaling[0], m_worldScaling[1], m_worldScaling[2])));
m_bbox.getaa(box, GetWorldTransform());
}

@ -53,16 +53,18 @@ class SG_Spatial : public SG_IObject
protected:
MT_Point3 m_localPosition;
MT_Matrix3x3 m_localRotation;
MT_Matrix3x3 m_localRotation;
MT_Vector3 m_localScaling;
MT_Point3 m_worldPosition;
MT_Matrix3x3 m_worldRotation;
MT_Matrix3x3 m_worldRotation;
MT_Vector3 m_worldScaling;
SG_ParentRelation * m_parent_relation;
SG_ParentRelation * m_parent_relation;
SG_BBox m_bbox;
MT_Scalar m_radius;
SG_BBox m_bbox;
public:
@ -173,6 +175,7 @@ public:
GetWorldScaling(
) const ;
MT_Transform GetWorldTransform() const;
void ComputeWorldTransforms( const SG_Spatial *parent);
@ -184,7 +187,10 @@ public:
bool inside(const MT_Point3 &point) const;
void getBBox(MT_Point3 *box) const;
void getAABBox(MT_Point3 *box) const;
MT_Scalar Radius() const { return m_radius; }
void SetRadius(MT_Scalar radius) { m_radius = radius; }
protected:
friend class SG_Controller;

@ -46,9 +46,18 @@ SG_Tree::SG_Tree(SG_Tree* left, SG_Tree* right) :
m_right(right),
m_client_object(NULL)
{
m_bbox = m_left->m_bbox + m_right->m_bbox;
m_left->m_parent = this;
m_right->m_parent = this;
if (m_left)
{
m_bbox = m_left->m_bbox;
m_left->m_parent = this;
}
if (m_right)
{
m_bbox += m_right->m_bbox;
m_right->m_parent = this;
}
m_centre = (m_bbox.m_min + m_bbox.m_max)/2.0;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
SG_Tree::SG_Tree(SG_Node* client) :
@ -56,10 +65,9 @@ SG_Tree::SG_Tree(SG_Node* client) :
m_right(NULL),
m_client_object(client)
{
const MT_Vector3 &scale = client->GetWorldScaling();
m_bbox = SG_BBox(client->BBox(),
MT_Transform(client->GetWorldPosition(),
client->GetWorldOrientation().scaled(scale[0], scale[1], scale[2])));
m_bbox = SG_BBox(client->BBox(), client->GetWorldTransform());
m_centre = (m_bbox.m_min + m_bbox.m_max)/2.0;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
SG_Tree::~SG_Tree()
@ -128,23 +136,13 @@ SG_Tree* SG_Tree::Find(SG_Node *node)
void SG_Tree::get(MT_Point3 *box) const
{
if (m_client_object)
{
m_client_object->getAABBox(box);
}
else
{
MT_Transform identity;
identity.setIdentity();
m_bbox.getaa(box, identity);
}
MT_Transform identity;
identity.setIdentity();
m_bbox.get(box, identity);
}
bool SG_Tree::inside(const MT_Point3 &point) const
{
if (m_client_object)
return m_client_object->inside(point);
return m_bbox.inside(point);
}
@ -153,18 +151,20 @@ const SG_BBox& SG_Tree::BBox() const
return m_bbox;
}
SG_TreeFactory::SG_TreeFactory()
void SG_Tree::SetLeft(SG_Tree *left)
{
m_left = left;
m_bbox += left->m_bbox;
m_centre = (m_bbox.m_min + m_bbox.m_max)/2.0;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
SG_TreeFactory::~SG_TreeFactory()
void SG_Tree::SetRight(SG_Tree *right)
{
}
void SG_TreeFactory::Add(SG_Node* client)
{
if (client)
m_objects.push_back(new SG_Tree(client));
m_right = right;
m_bbox += right->m_bbox;
m_centre = (m_bbox.m_min + m_bbox.m_max)/2.0;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
/**
@ -215,25 +215,151 @@ public:
}
};
SG_TreeFactory::SG_TreeFactory()
{
}
SG_TreeFactory::~SG_TreeFactory()
{
}
void SG_TreeFactory::Add(SG_Node* client)
{
if (client)
m_objects.insert(new SG_Tree(client));
}
void SG_TreeFactory::Add(SG_Tree* tree)
{
m_objects.insert(tree);
}
SG_Tree* SG_TreeFactory::MakeTreeDown(SG_BBox &bbox)
{
if (m_objects.size() == 0)
return NULL;
if (m_objects.size() == 1)
return *m_objects.begin();
TreeSet::iterator it = m_objects.begin();
SG_Tree *root = *it;
if (m_objects.size() == 2)
{
root->SetRight(*(++it));
return root;
}
if (m_objects.size() == 3)
{
root->SetLeft(*(++it));
root->SetRight(*(++it));
return root;
}
if (bbox.volume() < 1.0)
return MakeTreeUp();
SG_TreeFactory lefttree;
SG_TreeFactory righttree;
SG_BBox left, right;
int hasleft = 0, hasright = 0;
bbox.split(left, right);
if (left.test(root->BBox()) == SG_BBox::INSIDE)
{
lefttree.Add(root);
root = NULL;
}
if (root && right.test(root->BBox()) == SG_BBox::INSIDE)
{
righttree.Add(root);
root = NULL;
}
for (++it; it != m_objects.end(); ++it)
{
switch (left.test((*it)->BBox()))
{
case SG_BBox::INSIDE:
// Object is inside left tree;
lefttree.Add(*it);
hasleft++;
break;
case SG_BBox::OUTSIDE:
righttree.Add(*it);
hasright++;
break;
case SG_BBox::INTERSECT:
if (left.inside((*it)->Client()->GetWorldPosition()))
{
lefttree.Add(*it);
hasleft++;
} else {
righttree.Add(*it);
hasright++;
}
break;
}
}
std::cout << "Left: " << hasleft << " Right: " << hasright << " Count: " << m_objects.size() << std::endl;
SG_Tree *leftnode = NULL;
if (hasleft)
leftnode = lefttree.MakeTreeDown(left);
SG_Tree *rightnode = NULL;
if (hasright)
rightnode = righttree.MakeTreeDown(right);
if (!root)
root = new SG_Tree(leftnode, rightnode);
else
{
if (leftnode)
root->SetLeft(leftnode);
if (rightnode)
root->SetRight(rightnode);
}
return root;
}
SG_Tree* SG_TreeFactory::MakeTree()
{
if (m_objects.size() < 8)
return MakeTreeUp();
TreeSet::iterator it = m_objects.begin();
SG_BBox bbox((*it)->BBox());
for (++it; it != m_objects.end(); ++it)
bbox += (*it)->BBox();
return MakeTreeDown(bbox);
}
SG_Tree* SG_TreeFactory::MakeTreeUp()
{
unsigned int num_objects = m_objects.size();
if (num_objects < 1)
return NULL;
if (num_objects < 2)
return m_objects[0];
return *m_objects.begin();
HalfArray<SG_Tree*> sizes;
sizes.resize(num_objects);
unsigned int x, y;
for( y = 0; y < num_objects; y++)
TreeSet::iterator xit, yit;
for( y = 0, yit = m_objects.begin(); y < num_objects; y++, ++yit)
{
sizes(y, y) = m_objects[y];
for( x = y+1; x < num_objects; x++)
sizes(y, y) = *yit;
xit = yit;
for( x = y+1, ++xit; x < num_objects; x++, ++xit)
{
sizes(x, y) = new SG_Tree(m_objects[x], m_objects[y]);
sizes(x, y) = new SG_Tree(*xit, *yit);
}
}
@ -246,14 +372,8 @@ SG_Tree* SG_TreeFactory::MakeTree()
//char temp[16];
for( y = 0; y < num_objects; y++)
{
/*std::cout << sizes(y, y) << " ";
for( unsigned int x = 0; x < y; x++)
std::cout << " "; */
for( x = y+1; x < num_objects; x++)
{
//sprintf(temp, "%7.1f", sizes(x, y)->volume());
//std::cout << sizes(x, y) << "(" << temp << ") ";
if (sizes(x, y)->volume() < min_volume)
{
min = sizes(x, y);
@ -262,11 +382,8 @@ SG_Tree* SG_TreeFactory::MakeTree()
min_volume = sizes(x, y)->volume();
}
}
//std::cout << std::endl;
}
//std::cout << "minx, miny, minv = " << minx << ", " << miny << ", " << min_volume << std::endl;
/* Remove other bboxes that contain the two bboxes */
sizes.delete_column(miny);

@ -37,7 +37,7 @@
#include "MT_Point3.h"
#include "SG_BBox.h"
#include <vector>
#include <set>
class SG_Node;
@ -52,6 +52,8 @@ class SG_Tree
SG_Tree* m_right;
SG_Tree* m_parent;
SG_BBox m_bbox;
MT_Point3 m_centre;
MT_Scalar m_radius;
SG_Node* m_client_object;
public:
SG_Tree();
@ -95,7 +97,23 @@ public:
* Test if the given bounding box is inside this bounding box.
*/
bool inside(const MT_Point3 &point) const;
void SetLeft(SG_Tree *left);
void SetRight(SG_Tree *right);
MT_Point3 Centre() const { return m_centre; }
MT_Scalar Radius() { return m_radius; }
//friend class SG_TreeFactory;
struct greater
{
bool operator()(const SG_Tree *a, const SG_Tree *b)
{
return a->volume() > b->volume();
}
};
};
@ -108,7 +126,8 @@ public:
*/
class SG_TreeFactory
{
std::vector<SG_Tree*> m_objects;
typedef std::multiset<SG_Tree*, SG_Tree::greater> TreeSet;
TreeSet m_objects;
public:
SG_TreeFactory();
~SG_TreeFactory();
@ -117,12 +136,21 @@ public:
* Add a node to be added to the tree.
*/
void Add(SG_Node* client);
void Add(SG_Tree* tree);
/**
* Build the tree from the set of nodes added by
* the Add method.
*/
SG_Tree* MakeTreeUp();
/**
* Build the tree from the set of nodes top down.
*/
SG_Tree* MakeTreeDown(SG_BBox &bbox);
SG_Tree* MakeTree();
};
#endif /* __SG_BBOX_H__ */