forked from bartvdbraak/blender
Compatibility and robustness:
* Make masking depend on texture mode only if there's an actual texture present * New stroke system uses diameter to calculate stroke spacing, while old texture painting brushes and system used radius. So divide spacing of brushes in old files to half. Since I expect trunk users to have already adapted this, I do this for an old subversion of blender.
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@ -9266,6 +9266,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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Brush *brush;
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for (brush = main->brush.first; brush; brush = brush->id.next) {
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default_mtex(&brush->mask_mtex);
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if (brush->ob_mode & OB_MODE_TEXTURE_PAINT) {
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brush->spacing /= 2;
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}
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}
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}
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@ -4158,7 +4158,9 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
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ps->blend = brush->blend;
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/* disable for 3d mapping also because painting on mirrored mesh can create "stripes" */
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ps->do_masking = (brush->flag & BRUSH_AIRBRUSH || brush->mtex.brush_map_mode != MTEX_MAP_MODE_TILED) ? false : true;
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ps->do_masking = (brush->flag & BRUSH_AIRBRUSH || (brush->mtex.tex &&
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!ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_STENCIL)))
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? false : true;
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ps->is_texbrush = (brush->mtex.tex && brush->imagepaint_tool == PAINT_TOOL_DRAW) ? true : false;
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ps->is_maskbrush = (brush->mask_mtex.tex) ? true : false;
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}
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