forked from bartvdbraak/blender
svn merge ^/trunk/blender -r48681:48691
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commit
eab80a40df
@ -352,9 +352,10 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node
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static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma);
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/* recursive handling for material nodetree drivers */
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static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree)
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static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree, Material *rootma)
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{
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bNode *n;
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Material *ma;
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/* nodetree itself */
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if (ntree->adt) {
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@ -364,10 +365,13 @@ static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *
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/* nodetree's nodes... */
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for (n = ntree->nodes.first; n; n = n->next) {
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if (n->id && GS(n->id->name) == ID_MA) {
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dag_add_material_driver_relations(dag, node, (Material *)n->id);
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ma = (Material *)n->id;
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if (ma != rootma) {
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dag_add_material_driver_relations(dag, node, ma);
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}
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}
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else if (n->type == NODE_GROUP && n->id) {
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dag_add_material_nodetree_driver_relations(dag, node, (bNodeTree *)n->id);
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dag_add_material_nodetree_driver_relations(dag, node, (bNodeTree *)n->id, rootma);
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}
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}
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}
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@ -386,7 +390,7 @@ static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Mat
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/* material's nodetree */
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if (ma->nodetree) {
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dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree);
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dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree, ma);
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}
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}
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@ -1056,9 +1056,10 @@ int material_in_material(Material *parmat, Material *mat)
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/* ****************** */
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/* Update drivers for materials in a nodetree */
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static void material_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime)
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static void material_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime, Material *rootma)
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{
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bNode *node;
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Material *ma;
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/* nodetree itself */
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if (ntree->adt && ntree->adt->drivers.first) {
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@ -1069,10 +1070,14 @@ static void material_node_drivers_update(Scene *scene, bNodeTree *ntree, float c
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->id && GS(node->id->name) == ID_MA) {
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/* TODO: prevent infinite recursion here... */
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material_drivers_update(scene, (Material *)node->id, ctime);
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ma = (Material *)node->id;
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if (ma != rootma) {
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material_drivers_update(scene, ma, ctime);
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}
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}
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else if (node->type == NODE_GROUP && node->id) {
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material_node_drivers_update(scene, (bNodeTree *)node->id, ctime);
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material_node_drivers_update(scene, (bNodeTree *)node->id,
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ctime, rootma);
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}
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}
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}
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@ -1094,7 +1099,7 @@ void material_drivers_update(Scene *scene, Material *ma, float ctime)
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/* nodes */
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if (ma->nodetree) {
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material_node_drivers_update(scene, ma->nodetree, ctime);
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material_node_drivers_update(scene, ma->nodetree, ctime, ma);
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}
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}
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@ -38,6 +38,9 @@
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#include "bmesh.h"
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#define HULL_EPSILON_FLT 0.0001f
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/* values above 0.0001 cause errors, see below for details, don't increase
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* without checking against bug [#32027] */
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#define HULL_EPSILON_DOT_FLT 0.00000001f
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/* Internal operator flags */
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typedef enum {
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@ -72,23 +75,23 @@ typedef struct HullBoundaryEdge {
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/*************************** Boundary Edges ***************************/
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static int edge_match(BMVert *e1_0, BMVert *e1_1, BMVert *e2[2])
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static int edge_match(BMVert *e1_v1, BMVert *e1_v2, BMVert *e2[2])
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{
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return (e1_0 == e2[0] && e1_1 == e2[1]) ||
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(e1_0 == e2[1] && e1_1 == e2[0]);
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return (e1_v1 == e2[0] && e1_v2 == e2[1]) ||
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(e1_v1 == e2[1] && e1_v2 == e2[0]);
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}
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/* Returns true if the edge (e1, e2) is already in edges; that edge is
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* deleted here as well. if not found just returns 0 */
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static int check_for_dup(ListBase *edges, BLI_mempool *pool,
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BMVert *e1, BMVert *e2)
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BMVert *v1, BMVert *v2)
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{
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HullBoundaryEdge *e, *next;
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HullBoundaryEdge *e, *e_next;
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for (e = edges->first; e; e = next) {
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next = e->next;
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for (e = edges->first; e; e = e_next) {
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e_next = e->next;
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if (edge_match(e1, e2, e->v)) {
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if (edge_match(v1, v2, e->v)) {
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/* remove the interior edge */
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BLI_remlink(edges, e);
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BLI_mempool_free(pool, e);
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@ -102,17 +105,17 @@ static int check_for_dup(ListBase *edges, BLI_mempool *pool,
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static void expand_boundary_edges(ListBase *edges, BLI_mempool *edge_pool,
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const HullTriangle *t)
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{
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HullBoundaryEdge *new;
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HullBoundaryEdge *e_new;
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int i;
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/* Insert each triangle edge into the boundary list; if any of
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* its edges are already in there, remove the edge entirely */
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for (i = 0; i < 3; i++) {
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if (!check_for_dup(edges, edge_pool, t->v[i], t->v[(i + 1) % 3])) {
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new = BLI_mempool_calloc(edge_pool);
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new->v[0] = t->v[i];
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new->v[1] = t->v[(i + 1) % 3];
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BLI_addtail(edges, new);
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e_new = BLI_mempool_calloc(edge_pool);
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e_new->v[0] = t->v[i];
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e_new->v[1] = t->v[(i + 1) % 3];
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BLI_addtail(edges, e_new);
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}
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}
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}
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@ -144,12 +147,16 @@ static int hull_point_tri_side(const HullTriangle *t, const float co[3])
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{
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/* Added epsilon to fix bug [#31941], improves output when some
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* vertices are nearly coplanar. Might need further tweaking for
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* other cases though. */
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* other cases though.
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* ...
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* Update: epsilon of 0.0001 causes [#32027], use HULL_EPSILON_DOT_FLT
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* and give it a much smaller value
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* */
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float p[3], d;
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sub_v3_v3v3(p, co, t->v[0]->co);
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d = dot_v3v3(t->no, p);
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if (d < -HULL_EPSILON_FLT) return -1;
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else if (d > HULL_EPSILON_FLT) return 1;
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if (d < -HULL_EPSILON_DOT_FLT) return -1;
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else if (d > HULL_EPSILON_DOT_FLT) return 1;
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else return 0;
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}
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@ -179,7 +186,7 @@ static void add_point(BMesh *bm, GHash *hull_triangles, BLI_mempool *hull_pool,
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BLI_mempool *edge_pool, GHash *outside, BMVert *v)
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{
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ListBase edges = {NULL, NULL};
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HullBoundaryEdge *e, *next;
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HullBoundaryEdge *e, *e_next;
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GHashIterator iter;
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GHASH_ITER (iter, outside) {
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@ -198,8 +205,8 @@ static void add_point(BMesh *bm, GHash *hull_triangles, BLI_mempool *hull_pool,
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}
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/* Fill hole boundary with triangles to new point */
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for (e = edges.first; e; e = next) {
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next = e->next;
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for (e = edges.first; e; e = e_next) {
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e_next = e->next;
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hull_add_triangle(bm, hull_triangles, hull_pool, e->v[0], e->v[1], v);
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BLI_mempool_free(edge_pool, e);
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}
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@ -356,7 +363,8 @@ static void hull_add_tetrahedron(BMesh *bm, GHash *hull_triangles, BLI_mempool *
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{0, 1, 2},
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{0, 2, 3},
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{1, 0, 3},
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{2, 1, 3}};
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{2, 1, 3}
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};
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/* Calculate center */
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zero_v3(center);
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