Fix for bug #12806: compositor nodes with use nodes disabled

didn't properly redraw the node window on changes.
This commit is contained in:
Brecht Van Lommel 2008-05-27 09:41:43 +00:00
parent 54572ccc22
commit eb26992c25

@ -166,13 +166,14 @@ static void snode_handle_recalc(SpaceNode *snode)
snode->nodetree->test_break= NULL;
waitcursor(0);
allqueue(REDRAWNODE, 1);
allqueue(REDRAWIMAGE, 1);
if(G.scene->r.scemode & R_DOCOMP) {
BIF_redraw_render_rect(); /* seems to screwup display? */
mywinset(curarea->win);
}
}
allqueue(REDRAWNODE, 1);
}
}