Weekly cleanup in my precious blender tree :)

Unused variables, missing prototypes mostly.
This commit is contained in:
Ton Roosendaal 2006-02-14 11:46:45 +00:00
parent ff830a98f4
commit ec42d60c3d
6 changed files with 7 additions and 4 deletions

@ -319,7 +319,7 @@ static void serve_ppm(int *pixels, int rectx, int recty)
safe_puts(header);
rendered_frame = pixels;
rendered_frame = (unsigned char *)pixels;
for (y = recty - 1; y >= 0; y--) {
unsigned char* target = row;

@ -81,6 +81,7 @@ extern void EM_deselect_flush(void); // vertices to edges/faces (exception!)
extern void EM_select_flush(void); // vertices to edges/faces (exception!)
extern void EM_selectmode_set(void); // when mode changes
extern void EM_selectmode_flush(void); // when selection changes
extern void EM_convertsel(short oldmode, short selectmode);
extern int EM_nfaces_selected(void);
extern int EM_nvertices_selected(void);

@ -86,7 +86,7 @@ extern void do_latticebuts(unsigned short event);
extern void do_fpaintbuts(unsigned short event);
extern void do_cambuts(unsigned short event);
extern void do_armbuts(unsigned short event);
extern void do_uvautocalculationbuts(unsigned short event);
extern void do_uvcalculationbuts(unsigned short event);
extern char *get_vertexgroup_menustr(struct Object *ob); // used in object buttons

@ -899,7 +899,7 @@ void drawseqspace(ScrArea *sa, void *spacedata)
SpaceSeq *sseq;
Editing *ed;
Sequence *seq;
float col[3], i;
float col[3];
int ofsx, ofsy;
ed= G.scene->ed;

@ -62,6 +62,8 @@ editmesh_lib: generic (no UI, no menus) operations/evaluators for editmesh data
#include "BIF_editmesh.h"
#include "BSE_edit.h"
#include "editmesh.h"
@ -488,7 +490,6 @@ void EM_selectmode_set(void)
for(efa= em->faces.first; efa; efa= efa->next)
if(efa->f & SELECT) EM_select_face(efa, 1);
}
BIF_undo_push("Selectmode Set");
}
/* paranoia check, actually only for entering editmode. rule:

@ -77,6 +77,7 @@
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_ipo.h"
#include "BKE_main.h"
#include "BKE_node.h"