forked from bartvdbraak/blender
Code cleanup: comments and typos
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@ -49,7 +49,7 @@
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* for output slots, for single-type geometry slots, use the type name plus "out",
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* (e.g. verts.out), for double-type slots, use the two type names plus "out",
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* (e.g. vertfaces.out), for three-type slots, use geom. note that you can also
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* use more esohteric names (e.g. geom_skirt.out) so long as the comment next to the
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* use more esoteric names (e.g. geom_skirt.out) so long as the comment next to the
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* slot definition tells you what types of elements are in it.
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*
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*/
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@ -761,7 +761,7 @@ static float visualkey_get_value(PointerRNA *ptr, PropertyRNA *prop, int array_i
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int rotmode;
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/* handle for Objects or PoseChannels only
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* - only Location, Rotation or Scale keyframes are supported curently
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* - only Location, Rotation or Scale keyframes are supported currently
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* - constraints can be on either Objects or PoseChannels, so we only check if the
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* ptr->type is RNA_Object or RNA_PoseBone, which are the RNA wrapping-info for
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* those structs, allowing us to identify the owner of the data
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@ -3659,7 +3659,7 @@ static int scene_new_exec(bContext *C, wmOperator *op)
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else { /* different kinds of copying */
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newscene = BKE_scene_copy(scene, type);
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/* these can't be handled in blenkernel curently, so do them here */
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/* these can't be handled in blenkernel currently, so do them here */
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if (type == SCE_COPY_LINK_DATA) {
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ED_object_single_users(bmain, newscene, false, true);
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}
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@ -1095,7 +1095,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
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}
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/* the distance we would fall naturally smoothly enough that we
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can manually drop the object without activating gravity */
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* can manually drop the object without activating gravity */
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fall_distance = time_redraw * walk->speed * WALK_BOOST_FACTOR;
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if (fabsf(difference) < fall_distance) {
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@ -26,7 +26,7 @@ vector_data = (
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# get data at different scales
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vector_data = sum(
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(tuple(tuple(a * scale for a in v) for v in vector_data)
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for scale in (s * sign for s in (0.0001, 0.1, -1.0, 10.0, 1000.0, 100000.0)
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for scale in (s * sign for s in (0.0001, 0.1, 1.0, 10.0, 1000.0, 100000.0)
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for sign in (1.0, -1.0))), ()) + ((0.0, 0.0, 0.0),)
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