BugFix: [#27556] Replace mesh for gfx in "Edit Object" actuator act illogically + other booleans that are flipped

Now I think we are all good. We still have a few actuators that were using TOGN before but that I didn't make as negative_boolean.

All fixed now:
- parent actuator
- edit object actuator
- action actuator
- shape actuator
This commit is contained in:
Dalai Felinto 2011-06-03 07:53:55 +00:00
parent 6480ab10db
commit ed072f2fef

@ -584,7 +584,7 @@ static void rna_def_action_actuator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "use_continue_last_frame", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "end_reset", 1);
RNA_def_property_boolean_negative_sdna(prop, NULL, "end_reset", 1);
RNA_def_property_ui_text(prop, "Continue", "Restore last frame when switching on/off, otherwise play from the start each time");
RNA_def_property_update(prop, NC_LOGIC, NULL);
@ -1383,7 +1383,7 @@ static void rna_def_edit_object_actuator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "use_replace_display_mesh", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_EDOB_REPLACE_MESH_NOGFX);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", ACT_EDOB_REPLACE_MESH_NOGFX);
RNA_def_property_ui_text(prop, "Gfx", "Replace the display mesh");
RNA_def_property_update(prop, NC_LOGIC, NULL);
@ -1769,12 +1769,12 @@ static void rna_def_parent_actuator(BlenderRNA *brna)
/* booleans */
prop= RNA_def_property(srna, "use_compound", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_PARENT_COMPOUND);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", ACT_PARENT_COMPOUND);
RNA_def_property_ui_text(prop, "Compound", "Add this object shape to the parent shape (only if the parent shape is already compound)");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "use_ghost", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_PARENT_GHOST);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", ACT_PARENT_GHOST);
RNA_def_property_ui_text(prop, "Ghost", "Make this object ghost while parented");
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
@ -1816,7 +1816,7 @@ static void rna_def_shape_action_actuator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "use_continue_last_frame", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "end_reset", 1);
RNA_def_property_boolean_negative_sdna(prop, NULL, "end_reset", 1);
RNA_def_property_ui_text(prop, "Continue", "Restore last frame when switching on/off, otherwise play from the start each time");
RNA_def_property_update(prop, NC_LOGIC, NULL);