Added an 'angle' parameter to the Perlin Noise 1D and 2D geometry modifiers

to specify a displacement direction in degrees.
This commit is contained in:
Tamito Kajiyama 2011-08-30 00:29:12 +00:00
parent 1c153b011d
commit edde9f2666
5 changed files with 62 additions and 6 deletions

@ -419,6 +419,46 @@ class SinusDisplacementShader(StrokeShader):
n = n * self._amplitude * math.cos(distance / self._wavelength * 2 * math.pi + self._phase)
v.setPoint(p + n)
class PerlinNoise1DShader(StrokeShader):
def __init__(self, freq = 10, amp = 10, oct = 4, angle = 45, seed = -1):
StrokeShader.__init__(self)
self.__noise = Noise(seed)
self.__freq = freq
self.__amp = amp
self.__oct = oct
theta = pi * angle / 180.0
self.__dir = Vector([cos(theta), sin(theta)])
def getName(self):
return "PerlinNoise1DShader"
def shade(self, stroke):
it = stroke.strokeVerticesBegin()
while not it.isEnd():
v = it.getObject()
i = v.getProjectedX() + v.getProjectedY()
nres = self.__noise.turbulence1(i, self.__freq, self.__amp, self.__oct)
v.setPoint(v.getPoint() + nres * self.__dir)
it.increment()
class PerlinNoise2DShader(StrokeShader):
def __init__(self, freq = 10, amp = 10, oct = 4, angle = 45, seed = -1):
StrokeShader.__init__(self)
self.__noise = Noise(seed)
self.__freq = freq
self.__amp = amp
self.__oct = oct
theta = pi * angle / 180.0
self.__dir = Vector([cos(theta), sin(theta)])
def getName(self):
return "PerlinNoise2DShader"
def shade(self, stroke):
it = stroke.strokeVerticesBegin()
while not it.isEnd():
v = it.getObject()
vec = Vector([v.getProjectedX(), v.getProjectedY()])
nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct)
v.setPoint(v.getPoint() + nres * self.__dir)
it.increment()
# Predicates and helper functions
class QuantitativeInvisibilityRangeUP1D(UnaryPredicate1D):
@ -836,11 +876,11 @@ def process(layer_name, lineset_name):
shaders_list.append(SpatialNoiseShader(
m.amplitude, m.scale, m.octaves, m.smooth, m.pure_random))
elif m.type == "PERLIN_NOISE_1D":
shaders_list.append(pyPerlinNoise1DShader(
m.frequency, m.amplitude, m.octaves, _seed.get(m.seed)))
shaders_list.append(PerlinNoise1DShader(
m.frequency, m.amplitude, m.octaves, m.angle, _seed.get(m.seed)))
elif m.type == "PERLIN_NOISE_2D":
shaders_list.append(pyPerlinNoise2DShader(
m.frequency, m.amplitude, m.octaves, _seed.get(m.seed)))
shaders_list.append(PerlinNoise2DShader(
m.frequency, m.amplitude, m.octaves, m.angle, _seed.get(m.seed)))
elif m.type == "BACKBONE_STRETCHER":
shaders_list.append(BackboneStretcherShader(
m.amount))

@ -477,12 +477,14 @@ class RENDER_PT_freestyle_linestyle(RenderButtonsPanel, Panel):
box.prop(modifier, "frequency")
box.prop(modifier, "amplitude")
box.prop(modifier, "octaves")
box.prop(modifier, "angle")
box.prop(modifier, "seed")
elif modifier.type == "PERLIN_NOISE_2D":
box.prop(modifier, "frequency")
box.prop(modifier, "amplitude")
box.prop(modifier, "octaves")
box.prop(modifier, "angle")
box.prop(modifier, "seed")
elif modifier.type == "BACKBONE_STRETCHER":

@ -403,11 +403,13 @@ int FRS_add_linestyle_geometry_modifier(FreestyleLineStyle *linestyle, int type)
((LineStyleGeometryModifier_PerlinNoise1D *)m)->frequency = 10.0;
((LineStyleGeometryModifier_PerlinNoise1D *)m)->amplitude = 10.0;
((LineStyleGeometryModifier_PerlinNoise1D *)m)->octaves = 4;
((LineStyleGeometryModifier_PerlinNoise1D *)m)->angle = 45.0;
break;
case LS_MODIFIER_PERLIN_NOISE_2D:
((LineStyleGeometryModifier_PerlinNoise2D *)m)->frequency = 10.0;
((LineStyleGeometryModifier_PerlinNoise2D *)m)->amplitude = 10.0;
((LineStyleGeometryModifier_PerlinNoise2D *)m)->octaves = 4;
((LineStyleGeometryModifier_PerlinNoise2D *)m)->angle = 45.0;
break;
case LS_MODIFIER_BACKBONE_STRETCHER:
((LineStyleGeometryModifier_BackboneStretcher *)m)->amount = 10.0;

@ -261,18 +261,20 @@ typedef struct LineStyleGeometryModifier_SpatialNoise {
typedef struct LineStyleGeometryModifier_PerlinNoise1D {
struct LineStyleModifier modifier;
float frequency, amplitude;
float frequency, amplitude, angle;
unsigned int octaves;
int seed;
int pad1;
} LineStyleGeometryModifier_PerlinNoise1D;
typedef struct LineStyleGeometryModifier_PerlinNoise2D {
struct LineStyleModifier modifier;
float frequency, amplitude;
float frequency, amplitude, angle;
unsigned int octaves;
int seed;
int pad1;
} LineStyleGeometryModifier_PerlinNoise2D;

@ -578,6 +578,11 @@ static void rna_def_linestyle_modifiers(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Octaves", "Number of octaves (i.e., the amount of detail of the Perlin noise).");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "angle", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "angle");
RNA_def_property_ui_text(prop, "Angle", "Displacement direction in degrees.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "seed", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "seed");
RNA_def_property_ui_text(prop, "Seed", "Seed for random number generation. If negative, time is used as a seed instead.");
@ -602,6 +607,11 @@ static void rna_def_linestyle_modifiers(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Octaves", "Number of octaves (i.e., the amount of detail of the Perlin noise).");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "angle", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "angle");
RNA_def_property_ui_text(prop, "Angle", "Displacement direction in degrees.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "seed", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "seed");
RNA_def_property_ui_text(prop, "Seed", "Seed for random number generation. If negative, time is used as a seed instead.");