BGE: Removing an unused rendertools argument from BL_ConvertActuators().

This commit is contained in:
Mitchell Stokes 2013-09-05 04:19:05 +00:00
parent d6b96563bc
commit eea0b16888
3 changed files with 1 additions and 3 deletions

@ -2950,7 +2950,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
struct Object* blenderobj = gameobj->GetBlenderObject();
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
BL_ConvertActuators(maggie->name, blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,rendertools,converter);
BL_ConvertActuators(maggie->name, blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,converter);
}
for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
{

@ -120,7 +120,6 @@ void BL_ConvertActuators(const char* maggiename,
KX_KetsjiEngine* ketsjiEngine,
int activeLayerBitInfo,
bool isInActiveLayer,
RAS_IRenderTools* rendertools,
KX_BlenderSceneConverter* converter
)
{

@ -40,7 +40,6 @@ void BL_ConvertActuators(const char* maggiename,
class KX_KetsjiEngine* ketsjiEngine,
int activeLayerBitInfo,
bool isInActiveLayer,
class RAS_IRenderTools* rendertools,
class KX_BlenderSceneConverter* converter);
#endif /* __KX_CONVERTACTUATORS_H__ */