forked from bartvdbraak/blender
use higher precession pi
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@ -155,7 +155,7 @@ usrObjectNamePrefix= ""
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# if that armature had bones (spine, neck, arm) and the bone prefix was "a."
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# the bones and IPO curves will be (a.spine, a.neck, a.arm)
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R2D = 18/3.1415 # radian to grad
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R2D = 18/3.141592653589793 # radian to grad
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BLENDER_VERSION = Blender.Get('version')
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# Gets the current scene, there can be many scenes in 1 blend file.
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