use higher precession pi

This commit is contained in:
Campbell Barton 2008-12-31 02:13:38 +00:00
parent cbceb6c8b2
commit eee013d9b9

@ -155,7 +155,7 @@ usrObjectNamePrefix= ""
# if that armature had bones (spine, neck, arm) and the bone prefix was "a."
# the bones and IPO curves will be (a.spine, a.neck, a.arm)
R2D = 18/3.1415 # radian to grad
R2D = 18/3.141592653589793 # radian to grad
BLENDER_VERSION = Blender.Get('version')
# Gets the current scene, there can be many scenes in 1 blend file.