forked from bartvdbraak/blender
2.5: small tweaks for scene and object layouts.
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83acd4ac6b
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efe8e8dd15
@ -149,11 +149,17 @@ class OBJECT_PT_animation(ObjectButtonsPanel):
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sub = split.column()
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sub.itemL(text="Time Offset:")
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sub.itemR(ob, "time_offset_edit", text="Edit")
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sub.itemR(ob, "time_offset_particle", text="Particle")
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sub.itemR(ob, "time_offset_parent", text="Parent")
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sub.itemR(ob, "slow_parent")
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row = sub.row()
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row.itemR(ob, "time_offset_particle", text="Particle")
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row.active = len(ob.particle_systems) != 0
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row = sub.row()
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row.itemR(ob, "time_offset_parent", text="Parent")
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row.active = ob.parent != None
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row = sub.row()
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row.itemR(ob, "slow_parent")
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row.active = ob.parent != None
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sub.itemR(ob, "time_offset", text="Offset")
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sub = split.column()
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sub.itemL(text="Tracking:")
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sub.itemR(ob, "track", text="")
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@ -117,9 +117,6 @@ class RENDER_PT_shading(RenderButtonsPanel):
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col = split.column()
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col.itemR(rd, "render_raytracing", text="Ray Tracing")
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row = col.row()
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row.active = rd.render_raytracing
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row.itemR(rd, "octree_resolution", text="Octree")
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col.itemR(rd, "alpha_mode", text="Alpha")
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class RENDER_PT_performance(RenderButtonsPanel):
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@ -159,6 +156,11 @@ class RENDER_PT_performance(RenderButtonsPanel):
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col.itemR(rd, "free_image_textures")
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col.active = rd.use_compositing
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row = layout.row()
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row.active = rd.render_raytracing
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row.itemR(rd, "octree_resolution", text="Ray Tracing Octree")
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class RENDER_PT_post_processing(RenderButtonsPanel):
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__label__ = "Post Processing"
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__default_closed__ = True
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