forked from bartvdbraak/blender
Fix T39524: Backface culling is always on in Textured view in BI.
Special case I did not think about in own previous culling fix (rB0f95149a7849).
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@ -255,9 +255,9 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *
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/* convert number of lights into boolean */
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/* convert number of lights into boolean */
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if (gtexdraw.is_lit) lit = 1;
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if (gtexdraw.is_lit) lit = 1;
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backculled = gtexdraw.use_backface_culling;
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if (ma) {
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if (ma) {
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if (ma->mode & MA_SHLESS) lit = 0;
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if (ma->mode & MA_SHLESS) lit = 0;
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backculled = gtexdraw.use_backface_culling;
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if (gtexdraw.use_game_mat) {
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if (gtexdraw.use_game_mat) {
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backculled = backculled || (ma->game.flag & GEMAT_BACKCULL);
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backculled = backculled || (ma->game.flag & GEMAT_BACKCULL);
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alphablend = ma->game.alpha_blend;
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alphablend = ma->game.alpha_blend;
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